我,已经尽力了几种解决方案中发现,像一个 - >
http://www.pcreview.co.uk/forums/console-writeline-hangs-if-user-click-into-console-window-t1412701.html
但是,我观察到GetConsoleMode该模式(IntPtr的hConsoleHandle,OUT INT模式)将是不同的控制台应用程序不同。 它不是恒定的。
我可以在一个控制台应用程序来实现相同的情况下关闭鼠标点击(左/右按键)。 我发现,它可以与IMessageFilter做,但只为窗口表单应用程序而不是控制台应用程序。
请指导。
如果要禁用快速编辑模式,你需要调用GetConsoleMode来获得当前的模式。 然后清除,使快速编辑的位,并调用SetConsoleMode 。 假设你已经对非托管函数的原型管理,你可以这样写:
const int ENABLE_QUICK_EDIT = 0x0040;
IntPtr consoleHandle = GetConsoleWindow();
UInt32 consoleMode;
// get current console mode
if (!GetConsoleMode(consoleHandle, out consoleMode))
{
// Error: Unable to get console mode.
return;
}
// Clear the quick edit bit in the mode flags
mode &= ~ENABLE_QUICK_EDIT;
// set the new mode
if (!SetConsoleMode(consoleHandle, consoleMode))
{
// ERROR: Unable to set console mode
}
如果您希望禁用鼠标输入,要清除鼠标输入位。
const int ENABLE_MOUSE_INPUT = 0x0010;
mode &= ~ENABLE_MOUSE_INPUT;
对于像我这样喜欢没有脑子的代码复制/粘贴,这里是公认的答案灵感的代码:
using System;
using System.Runtime.InteropServices;
static class DisableConsoleQuickEdit {
const uint ENABLE_QUICK_EDIT = 0x0040;
// STD_INPUT_HANDLE (DWORD): -10 is the standard input device.
const int STD_INPUT_HANDLE = -10;
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32.dll")]
static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
[DllImport("kernel32.dll")]
static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
internal static bool Go() {
IntPtr consoleHandle = GetStdHandle(STD_INPUT_HANDLE);
// get current console mode
uint consoleMode;
if (!GetConsoleMode(consoleHandle, out consoleMode)) {
// ERROR: Unable to get console mode.
return false;
}
// Clear the quick edit bit in the mode flags
consoleMode &= ~ENABLE_QUICK_EDIT;
// set the new mode
if (!SetConsoleMode(consoleHandle, consoleMode)) {
// ERROR: Unable to set console mode
return false;
}
return true;
}
}
看了上面的答案,GetConsoleWindow()不能使用。 相反,必须使用GetStdHandle()。
因此,这里的启用/禁用QuickEditMode复制和粘贴类。 呼叫ConsoleWindow.QuickEditMode(假); 为控制台窗口中禁用快速编辑模式。
using System;
using System.Runtime.InteropServices;
public static class ConsoleWindow
{
private static class NativeFunctions
{
public enum StdHandle : int
{
STD_INPUT_HANDLE = -10,
STD_OUTPUT_HANDLE = -11,
STD_ERROR_HANDLE = -12,
}
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr GetStdHandle(int nStdHandle); //returns Handle
public enum ConsoleMode : uint
{
ENABLE_ECHO_INPUT = 0x0004,
ENABLE_EXTENDED_FLAGS = 0x0080,
ENABLE_INSERT_MODE = 0x0020,
ENABLE_LINE_INPUT = 0x0002,
ENABLE_MOUSE_INPUT = 0x0010,
ENABLE_PROCESSED_INPUT = 0x0001,
ENABLE_QUICK_EDIT_MODE = 0x0040,
ENABLE_WINDOW_INPUT = 0x0008,
ENABLE_VIRTUAL_TERMINAL_INPUT = 0x0200,
//screen buffer handle
ENABLE_PROCESSED_OUTPUT = 0x0001,
ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002,
ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004,
DISABLE_NEWLINE_AUTO_RETURN = 0x0008,
ENABLE_LVB_GRID_WORLDWIDE = 0x0010
}
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
}
public static void QuickEditMode(bool Enable)
{
//QuickEdit lets the user select text in the console window with the mouse, to copy to the windows clipboard.
//But selecting text stops the console process (e.g. unzipping). This may not be always wanted.
IntPtr consoleHandle = NativeFunctions.GetStdHandle((int)NativeFunctions.StdHandle.STD_INPUT_HANDLE);
UInt32 consoleMode;
NativeFunctions.GetConsoleMode(consoleHandle, out consoleMode);
if (Enable)
consoleMode |= ((uint)NativeFunctions.ConsoleMode.ENABLE_QUICK_EDIT_MODE);
else
consoleMode &= ~((uint)NativeFunctions.ConsoleMode.ENABLE_QUICK_EDIT_MODE);
consoleMode |= ((uint)NativeFunctions.ConsoleMode.ENABLE_EXTENDED_FLAGS);
NativeFunctions.SetConsoleMode(consoleHandle, consoleMode);
}
}
通过下面的代码使用的组合,我可以启用或禁用快速编辑模式。
const int ENABLE_QUICK_EDIT = 0x0040;
// STD_INPUT_HANDLE (DWORD): -10 is the standard input device.
const int STD_INPUT_HANDLE = -10;
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32.dll")]
static extern bool GetConsoleMode(IntPtr hConsoleHandle, out int lpMode);
[DllImport("kernel32.dll")]
static extern bool SetConsoleMode(IntPtr hConsoleHandle, int dwMode);
要启用,简单做currentConsoleMode &= ENABLE_QUICK_EDIT;
并禁用,做currentConsoleMode &= ~ENABLE_QUICK_EDIT
然后调用SetConsoleMode。
我正好绊倒在我的控制台应用程序,这是写在C启用快速编辑模式同样的问题,并一直运行于Windows下7的32位的年龄。 移植后(以及不是真的移植,但是适应一些代码行)到窗10 64位(仍然是32位应用程序),我观察到相同的行为。 所以,我搜索了一个解决方案。
但不知什么给我一个理由,代码工作倒过来,即设置位ENABLE_QUICK_EDIT_MODE
在模式参数实际上禁用快速编辑模式。 和复位位将启用快速编辑模式... ???
这里是我的代码:
/// <summary>
/// This flag enables the user to use the mouse to select and edit text. To enable
/// this option, you must also set the ExtendedFlags flag.
/// </summary>
const int QuickEditMode = 64;
// ExtendedFlags must be combined with
// InsertMode and QuickEditMode when setting
/// <summary>
/// ExtendedFlags must be enabled in order to enable InsertMode or QuickEditMode.
/// </summary>
const int ExtendedFlags = 128;
BOOLEAN EnableQuickEdit()
{
HWND conHandle = GetStdHandle(STD_INPUT_HANDLE);
int mode;
DWORD dwLastError = GetLastError();
if (!GetConsoleMode(conHandle, &mode))
{
// error getting the console mode. Exit.
dwLastError = GetLastError();
return (dwLastError == 0);
}
else
dwLastError = 0;
mode = mode & ~QuickEditMode;
if (!SetConsoleMode(conHandle, mode | ExtendedFlags))
{
// error setting console mode.
dwLastError = GetLastError();
}
else
dwLastError = 0;
return (dwLastError == 0);
}
BOOLEAN DisableQuickEdit()
{
HWND conHandle = GetStdHandle(STD_INPUT_HANDLE);
int mode;
DWORD dwLastError = GetLastError();
if (!GetConsoleMode(conHandle, &mode))
{
// error getting the console mode. Exit.
dwLastError = GetLastError();
return (dwLastError == 0);
}
else
dwLastError = 0;
mode = mode | QuickEditMode;
if (!SetConsoleMode(conHandle, mode))
{
// error getting the console mode. Exit.
dwLastError = GetLastError();
}
else
dwLastError = 0;
return (dwLastError == 0);
}
问候沃尔夫冈