已经有这样的质疑链接 StackOverflow上和接受的答案是“铸造”:
Image image = ImageIO.read(new File(file));
BufferedImage buffered = (BufferedImage) image;
在我的节目我尝试:
final float FACTOR = 4f;
BufferedImage img = ImageIO.read(new File("graphic.png"));
int scaleX = (int) (img.getWidth() * FACTOR);
int scaleY = (int) (img.getHeight() * FACTOR);
Image image = img.getScaledInstance(scaleX, scaleY, Image.SCALE_SMOOTH);
BufferedImage buffered = (BufferedImage) image;
可惜的是我得到运行时错误:
sun.awt.image.ToolkitImage不能转换为java.awt.image.BufferedImage中
显然,铸造不起作用。
问题是:什么是(或有)转换图像到BufferedImage的正确方法?
从Java游戏引擎 :
/**
* Converts a given Image into a BufferedImage
*
* @param img The Image to be converted
* @return The converted BufferedImage
*/
public static BufferedImage toBufferedImage(Image img)
{
if (img instanceof BufferedImage)
{
return (BufferedImage) img;
}
// Create a buffered image with transparency
BufferedImage bimage = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
// Draw the image on to the buffered image
Graphics2D bGr = bimage.createGraphics();
bGr.drawImage(img, 0, 0, null);
bGr.dispose();
// Return the buffered image
return bimage;
}
处理这一种方法是创建一个新的BufferedImage,并告诉它的图形对象绘制你的缩放后的图像到新的BufferedImage:
final float FACTOR = 4f;
BufferedImage img = ImageIO.read(new File("graphic.png"));
int scaleX = (int) (img.getWidth() * FACTOR);
int scaleY = (int) (img.getHeight() * FACTOR);
Image image = img.getScaledInstance(scaleX, scaleY, Image.SCALE_SMOOTH);
BufferedImage buffered = new BufferedImage(scaleX, scaleY, TYPE);
buffered.getGraphics().drawImage(image, 0, 0 , null);
这应该做的伎俩没有铸造。
如果您收到回sun.awt.image.ToolkitImage
,你可以投出的图像到,然后用getBufferedImage()来获得BufferedImage
。
因此,而不是代码的最后一行,你是铸造你只是做:
BufferedImage buffered = ((ToolkitImage) image).getBufferedImage();
如果您使用的科特林,你可以以同样的方式斯里兰卡戒Chilakapati建议添加一个扩展方法的图像。
fun Image.toBufferedImage(): BufferedImage {
if (this is BufferedImage) {
return this
}
val bufferedImage = BufferedImage(this.getWidth(null), this.getHeight(null), BufferedImage.TYPE_INT_ARGB)
val graphics2D = bufferedImage.createGraphics()
graphics2D.drawImage(this, 0, 0, null)
graphics2D.dispose()
return bufferedImage
}
并使用它像这样:
myImage.toBufferedImage()