我尝试画一些简单的图形框架。 我也想能够调整什么,我从我的主要方法绘图。 例如,设置一个字符串变量要被打印,或矩形的坐标。
我似乎遇到的问题是, paintComponent
之前,我可以设置类变量方法被调用。 我将如何改变这个代码能够成立JPanel
/ JFrame
变量之前它吸引到屏幕?
谢谢
import java.awt.*;
import javax.swing.*;
public class Test {
public static void main(String[] args) {
FrameTest test_frame = new FrameTest();
test_frame.test_string = "I WANT TO DRAW THIS STRING";
}
}
class FrameTest extends JFrame{
private static final long serialVersionUID = 1L;
String test_string;
public FrameTest(){
this.test_string = "TEMP STRING FROM FRAME";
JFrame gui = new JFrame();
gui.setTitle("Test Title");
gui.setSize(400,400);
gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Painting painting = new Painting();
Container pane = gui.getContentPane();
pane.setLayout(new GridLayout(1,1));
pane.add(painting);
gui.setVisible(true);
}
}
class Painting extends JPanel{
private static final long serialVersionUID = 1L;
String test_string;
public Painting(){
setBackground(Color.WHITE);
this.test_string = "TEMP STRING FROM PANEL";
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
g.drawString(test_string, 20, 20);
}
}
卸下FrameTest类test_string。 设置使用set方法直接test_string。 见例如:
import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.GridLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
FrameTest1 test_frame = new FrameTest1();
test_frame.setContentString("I WANT TO DRAW THIS STRING");
}
}
class FrameTest1 extends JFrame {
private static final long serialVersionUID = 1L;
Painting painting = new Painting();
public FrameTest1() {
JFrame gui = new JFrame();
gui.setTitle("Test Title");
gui.setSize(400, 400);
gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container pane = gui.getContentPane();
pane.setLayout(new GridLayout(1, 1));
pane.add(painting);
gui.setVisible(true);
}
public void setContentString(String value) {
painting.test_string = value;
}
}
class Painting extends JPanel {
private static final long serialVersionUID = 1L;
String test_string;
public Painting() {
setBackground(Color.WHITE);
this.test_string = "TEMP STRING FROM PANEL";
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
g.drawString(test_string, 20, 20);
}
}
在这里,你要分配AA串test_string
在FrameTest
未更新的同名变量Painting
:
test_frame.test_string = "I WANT TO DRAW THIS STRING";
为什么不添加一个更新的方法来FrameTest
你一定要这样的引用:
public void setTestString(String test_string) {
painting.setTestString(test_string);
}
并呼吁:
FrameTest test_frame = new FrameTest();
test_frame.setTestString("I WANT TO DRAW THIS STRING");
注:Java使用首字母大写,如testString
你可以通过你想通过构造提请绘画类并把画框架以同样的方式,以及文字。
要了解关于Java的构造和参数的详细读阅读: http://docs.oracle.com/javase/tutorial/java/javaOO/constructors.html
我已经修改了代码,你需要什么,我还没有,虽然进行了测试。
import java.awt.*;
import javax.swing.*;
public class Test {
public static void main(String[] args) {
Painting painting = new Painting("I WANT TO DRAW THIS STRING");
FrameTest test_frame = new FrameTest(painting);
}
}
class FrameTest extends JFrame{
private static final long serialVersionUID = 1L;
String test_string;
public FrameTest(painting){
super();
this.test_string = "TEMP STRING FROM FRAME";
JFrame gui = new JFrame();
gui.setTitle("Test Title");
gui.setSize(400,400);
gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container pane = gui.getContentPane();
pane.setLayout(new GridLayout(1,1));
pane.add(painting);
gui.setVisible(true);
}
}
class Painting extends JPanel{
private static final long serialVersionUID = 1L;
String test_string;
public Painting(String test_string){
super();
this.test_string = test_string;
setBackground(Color.WHITE);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
g.drawString(test_string, 20, 20);
}
}
例如,设置一个字符串变量要被打印,或矩形的坐标。
创建BufferedImage
在main(String[])
有一种方法Painting.setImage(Image)
,显示在图像JLabel
。
这是更通用的,因为它可以在椭圆上的梯度BG的一部分接受字符串,或椭圆形的图像,或串的图像的图像..
显示许多图像
![](https://www.manongdao.com/static/images/pcload.jpg)
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
import java.util.Random;
public class ImageViewer {
JPanel gui;
/** Displays the image. */
JLabel imageCanvas;
/** Set the image as icon of the image canvas (display it). */
public void setImage(Image image) {
imageCanvas.setIcon(new ImageIcon(image));
}
public void initComponents() {
if (gui==null) {
gui = new JPanel(new BorderLayout());
gui.setBorder(new EmptyBorder(5,5,5,5));
imageCanvas = new JLabel();
JPanel imageCenter = new JPanel(new GridBagLayout());
imageCenter.add(imageCanvas);
JScrollPane imageScroll = new JScrollPane(imageCenter);
imageScroll.setPreferredSize(new Dimension(300,100));
gui.add(imageScroll, BorderLayout.CENTER);
}
}
public Container getGui() {
initComponents();
return gui;
}
public static Image getRandomImage(Random random) {
int w = 100 + random.nextInt(400);
int h = 50 + random.nextInt(200);
BufferedImage bi = new BufferedImage(
w,h,BufferedImage.TYPE_INT_RGB);
return bi;
}
public static void main(String[] args) throws Exception {
Runnable r = new Runnable() {
@Override
public void run() {
JFrame f = new JFrame("Image Viewer");
// TODO Fix kludge to kill the Timer
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
final ImageViewer viewer = new ImageViewer();
f.setContentPane(viewer.getGui());
f.pack();
f.setLocationByPlatform(true);
f.setVisible(true);
ActionListener animate = new ActionListener() {
Random random = new Random();
@Override
public void actionPerformed(ActionEvent arg0) {
viewer.setImage(getRandomImage(random));
}
};
Timer timer = new Timer(1500,animate);
timer.start();
}
};
SwingUtilities.invokeLater(r);
}
}