I have tried many thing like calculating location, handling with the event we do have in original fabricjs. Does any have done this before?
问题:
回答1:
It is possible to listen for events on the inner object by adding the option: subTargetCheck: true
to the fabric.Group object.
// create a group
let group = new fabric.Group([circle, rect], {
subTargetCheck: true
});
circle.on('mousedown', function(e) {
// e.target should be the circle
console.log(e.target);
});
回答2:
I downloaded fabricjs from asturur repo. build fabric.js file
node build.js modules=ALL exclude=json,gestures
and it works!
Then you can use events on objects in the groups.
canvas._objects[0]._objects[0].on('mousedown', function(e){ this.stroke = 'black'});
In my app i decided to search for events from mousedown callback
group.on('mousedown', function(e){
var innerTarget = group._searchPossibleTargets(e.e);
console.log(innerTarget);
});
group._searchPossibleTargets = function(e) {
var pointer = this.canvas.getPointer(e, true);
var i = objects.length,
normalizedPointer = this.canvas._normalizePointer(this, pointer);
while (i--) {
if (this.canvas._checkTarget(normalizedPointer, this._objects[i])) {
return this._objects[i];
}
}
return null;
}
回答3:
In FabricJS once the objects have been assembled into a group the Events are only happening there, even the selected events - so you cannot detect which of the items in the group are being selected. Inside the event handler
var g = new fabric.Group([ rect, text ], {
g.on('mousedown', function(e) {
// Inspect, for a collection of the objects in this group
this._objects
});
Even attaching event handlers to the objects before assembly into the group the handlers don't fire :(
回答4:
May be this helps you http://jsfiddle.net/UKbaseduser/Kt9Mk/1/
$("#1").click(function(){
ZoomIn('tmp1');
});
$("#2").click(function(){
ZoomOut('tmp1');
});
$("#3").click(function(){
ZoomIn('tmp2');
});
$("#4").click(function(){
ZoomOut('tmp2');
});
var canvas = new fabric.Canvas('c');
var rect1 = new fabric.Rect({ left: 150, top: 150, width: 100, height: 100, fill: 'green'});
var rect2 = new fabric.Rect({ left: 250, top: 250, width: 100, height: 100, fill: 'green'});
rect1.grp='tmp1';
rect2.grp='tmp1';
var c = new fabric.Circle({
left: 200,
top: 200,
radius: 50,
fill: 'red',
opacity:0.8
});
c.grp='tmp2';
canvas.add(rect1);
canvas.add(rect2);
canvas.add(c);
canvas.renderAll();
function ZoomIn(inGrp){
var SCALE_FACTOR = 1.2;
var objects = canvas.getObjects();
objects.forEach(function(obj){
if (obj.grp==inGrp){
var scaleX = obj.scaleX;
var scaleY = obj.scaleY;
var left = obj.left;
var top = obj.top;
var tempScaleX = scaleX * SCALE_FACTOR;
var tempScaleY = scaleY * SCALE_FACTOR;
var tempLeft = left * SCALE_FACTOR;
var tempTop = top * SCALE_FACTOR;
obj.scaleX = tempScaleX;
obj.scaleY = tempScaleY;
obj.left = tempLeft;
obj.top = tempTop;
obj.setCoords();
}
});
canvas.renderAll();
}
function ZoomOut(inGrp){
var SCALE_FACTOR = 1.2;
var objects = canvas.getObjects();
objects.forEach(function(obj){
if (obj.grp==inGrp){
var scaleX = obj.scaleX;
var scaleY = obj.scaleY;
var left = obj.left;
var top = obj.top;
var tempScaleX = scaleX * 1/SCALE_FACTOR;
var tempScaleY = scaleY * 1/SCALE_FACTOR;
var tempLeft = left * 1/SCALE_FACTOR;
var tempTop = top * 1/SCALE_FACTOR;
obj.scaleX = tempScaleX;
obj.scaleY = tempScaleY;
obj.left = tempLeft;
obj.top = tempTop;
obj.setCoords();
}
});
canvas.renderAll();
}
Also there is similar discussion going on over here https://groups.google.com/forum/#!topic/fabricjs/hQwHxGfyx6w may be it throws you some pointers.
回答5:
This worked for me:
// create a group
let group = new fabric.Group([circle, rect], {
subTargetCheck: true
});
canvas.on('mouse:down', function (e) {
// clicked item will be
console.log(e.subTargets[0])
});
回答6:
I do not have enough reputation to be able to comment on an existing answer so here goes. I am using v2.X of Fabric and all of the existing solutions do not work. Either console errors for methods that no longer exist or always false
in case of containsPoint
so I built my own.
js
const getSelectedObject = (target, e) => {
const point = target.canvas.getPointer(e, false);
const objects = findSubTargets(target, []);
const objectIndex = objects
.reduce((reduction, object, index) => {
reduction.push(
getBoundingPoints(
object,
index === 0 ? 0 : reduction[0].start.x,
index === 0 ? 0 : reduction[0].start.y
)
);
return reduction;
}, [])
.reverse()
.findIndex((bounds) => pointIsInBounds(point, bounds));
return objects.reverse()[objectIndex];
};
and the helper functions
js
const getBoundingPoints = (object, deltaX, deltaY) => {
const coords = object.get("aCoords");
const x1 = coords.tl.x + deltaX;
const y1 = coords.tl.y + deltaY;
const x2 = coords.br.x + deltaX;
const y2 = coords.br.y + deltaY;
return {
start: { x: x1, y: y1 },
finish: { x: x2, y: y2 }
};
};
const pointIsInBounds = (point, bounds) => {
const xIsInBounds = point.x >= bounds.start.x && point.x <= bounds.finish.x;
const yIsInBounds = point.y >= bounds.start.y && point.y <= bounds.finish.y;
return xIsInBounds && yIsInBounds;
};
const findSubTargets = (target, objects) => {
if (target.isType("group")) {
objects.push(target);
target.forEachObject((object) => findSubTargets(object, objects));
}
return objects;
};
I've tested this with simple groups, nested groups and groups inside groups inside groups.