Im trying to manipulate an image using system.drawing in GTk#.I want the UI to update the image on screen as soon as the user updates a textbox.To implement this i tried using the background worker from winforms,it worked but when the textbox is updated at a higher speed the application becomes stuck with no error.
So i took a look at multithreading in GTK here http://www.mono-project.com/docs/gui/gtksharp/responsive-applications/ and created a thread .
void textboxchanged()
{
Thread thr = new Thread (new ThreadStart (ThreadRoutine));
thr.Start ();
}
static void ThreadRoutine ()
{
LargeComputation ();
}
static void LargeComputation ()
{
image=new Bitmap(backupimage);
//Long image processing
}
It works poorly than the background worker throws up object currently in use elsewhere error here image=new Bitmap(backupimage);
when the speed of entry in textbox is even a little fast.What im i doing wrong ?
Update 1 :
Im not processing the same image using 2 different threads that does 2 different operations at the same time.Im calling the thread that does the same operation before the old thread is complete.As in background worker i need a way to check if the old thread has completed working before launching the new one.So basically what im looking for is a way to check if an instance of the same thread
is running.In winforms i used to do if(backgroundworker.isbusy==false) then do stuff
Update 2
Solution with performance degradation
As suggested by @voo Replacing the global bitmap helped solve the issue.What i did was instead of using global bitmap.I created a global string(filename).Now i use img=new Bitmap(filename)
.Tried executing fast as i can no error came up.So inorder to update the GUI i used the invoke as suggested here mono-project.com/docs/gui/gtksharp/responsive-applications/.The thing is no error comes up and image gets updated,but when the typing operation is fast enough there a wait involved. Performance got degraded.This was not the case with background worker.Is there a way to improve performance.
At end of the large image processing operation method i added this to update GUI
Gtk.Application.Invoke (delegate {
MemoryStream istream=new MemoryStream();
img.Save (istream, System.Drawing.Imaging.ImageFormat.Png);
istream.Position = 0;
workimagepixbuff = new Gdk.Pixbuf (istream);
image1.Pixbuf = workimagepixbuff.ScaleSimple (400, 300, Gdk.InterpType.Bilinear);
});
// cannot directly convert Bitmap to Pixbuff,so doing this