I attempted to replicate this component (at the bottom of the post), but I can't seem to get it to look nice.
So I'm wondering, how do I replicate this gradient paint? Or if it isn't the gradient paint, what do I do to get similar results?
My attempt turned out very flat black compared to this component. Also it had the JFrame options (close, minimize, etc) and it didn't have a 'rounded' look to the components. I'm looking for someone who can improve what I have and explain where I went wrong. I know I can simply use an already made Look and Feel, but I would like to get my example project as close as possible to the BitDefender GUI in the image excluding the text. (I can provide code if need be)
Also notice I skipped the panel between Background and the 'Virus Shield', 'Auto Scan', 'My BitDefender' panels. I did this mainly because I wanted to keep my SSCCE as small as possible.
Also I want to note that setting the insets to gbc.insets = new Insets(2,10,2,10);
on the 3 TopPanels
makes it look much closer to the spacing of the BitDefender GUI. (I just didn't have the time to upload the picture at the moment. So I left the code as is, but I do realize that it can be updated to the above insets.
Edit - Updated with more source
Here is my code / SSCCE (it is 3 separate classes, but I consilidated them into one .java)
package testgui;
import java.awt.*;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class TestGui {
public TestGui() {
JFrame frame = new JFrame();
MidPanel midPanel = new MidPanel();
TopPanel topPanel1 = new TopPanel();
TopPanel topPanel2 = new TopPanel();
TopPanel topPanel3 = new TopPanel();
JLabel appName = new JLabel("MyApplication");
JLabel verNum = new JLabel("version 1.0");
Font verFont = new Font("Tahoma", Font.BOLD, 11);
Font nameFont = new Font("Tahoma", Font.BOLD, 14);
GridBagConstraints gbc = new GridBagConstraints();
appName.setForeground(Color.WHITE);
appName.setFont(nameFont);
verNum.setForeground(Color.WHITE);
verNum.setFont(verFont);
//add program name and version number
gbc.gridx = 0;
gbc.gridy = 0;
gbc.anchor = GridBagConstraints.WEST;
gbc.insets = new Insets(5, 5, 5, 5);
midPanel.add(appName, gbc);
gbc.gridx = 0;
gbc.gridy = 1;
gbc.anchor = GridBagConstraints.WEST;
gbc.insets = new Insets(5, 5, 5, 5);
midPanel.add(verNum, gbc);
//add 3 example top panels to midpanel
gbc.gridx = 0;
gbc.gridy = 2;
gbc.anchor = GridBagConstraints.NORTHWEST;
gbc.insets = new Insets(1,2,1,2);
gbc.fill = GridBagConstraints.HORIZONTAL;
gbc.weightx = 1.0;
midPanel.add(topPanel1, gbc);
gbc.gridx = 0;
gbc.gridy = 3;
gbc.insets = new Insets(1,2,1,2);
gbc.anchor = GridBagConstraints.NORTHWEST;
gbc.fill = GridBagConstraints.HORIZONTAL;
gbc.weightx = 1.0;
midPanel.add(topPanel2, gbc);
gbc.gridx = 0;
gbc.gridy = 4;
gbc.anchor = GridBagConstraints.NORTHWEST;
gbc.insets = new Insets(1,2,1,2);
gbc.fill = GridBagConstraints.HORIZONTAL;
gbc.weightx = 1.0;
midPanel.add(topPanel3, gbc);
//add panel to push other panels to top
gbc.gridx = 0;
gbc.gridy = 5;
gbc.fill = GridBagConstraints.VERTICAL;
gbc.weighty = 1.0;
JPanel invisPanel = new JPanel();
invisPanel.setOpaque(false);
midPanel.add(invisPanel, gbc);
frame.getContentPane().add(midPanel);
frame.pack();
frame.setVisible(true);
}
//test it out
public static void main(String[] args) {
new TestGui();
}
//class for the top 3 panels
private class TopPanel extends JPanel {
private int maxLength;
private boolean cyclic;
public TopPanel() {
initComponents();
setOpaque(false);
cyclic = true;
maxLength = 0;
}
@Override
public void paintComponent(Graphics g) {
if(isOpaque()) {
super.paintComponent(g);
return;
}
int width = getWidth();
int height = getHeight();
GradientPaint paint = null;
Color top = new Color(50, 50, 50);
Color btm = new Color(19, 19, 19);
paint = new GradientPaint(width / 2, 0, top, width / 2, maxLength > 0 ? maxLength : height, btm, cyclic);
if(paint == null) {
throw new RuntimeException("Invalid direction specified in GamerTagPanel");
}
Graphics2D g2d = (Graphics2D) g;
Paint oldPaint = g2d.getPaint();
g2d.setPaint(paint);
g2d.fillRect(0, 0, width, height);
g2d.setPaint(oldPaint);
super.paintComponent(g);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 200);
}
private void initComponents() {
GridBagConstraints gbc;
JLabel jLabel1 = new JLabel();
JLabel jLabel2 = new JLabel();
setBorder(BorderFactory.createLineBorder(new Color(204,204,204)));
setLayout(new GridBagLayout());
jLabel1.setFont(new Font("Tahoma", Font.BOLD, 11));
jLabel1.setForeground(new Color(255, 255, 255));
jLabel1.setText("Scanning...");
gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
gbc.anchor = GridBagConstraints.NORTHWEST;
gbc.insets = new Insets(5, 5, 5, 5);
add(jLabel1, gbc);
jLabel2.setFont(new java.awt.Font("Tahoma", Font.BOLD, 11));
jLabel2.setForeground(new java.awt.Color(255, 255, 255));
jLabel2.setText("C:\\Directory\\Folder\\SubFolder\\SpecificFolder\\File.file");
gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 1;
gbc.gridwidth = 2;
gbc.fill = GridBagConstraints.HORIZONTAL;
gbc.anchor = GridBagConstraints.NORTHWEST;
gbc.weightx = 1.0;
gbc.insets = new Insets(5, 5, 5, 5);
add(jLabel2, gbc);
}
}
public class MidPanel extends JPanel {
private int maxLength;
private boolean cyclic;
public MidPanel() {
setLayout(new GridBagLayout());
setOpaque(false);
maxLength = 0;
cyclic = false;
}
@Override
public void paintComponent(Graphics g) {
if(isOpaque()) {
super.paintComponent(g);
return;
}
int width = getWidth();
int height = getHeight();
GradientPaint paint = null;
Color top = new Color(75, 75, 75);
Color btm = new Color(19, 19, 19);
paint = new GradientPaint(width / 2, 0, top, width / 2, maxLength > 0 ? maxLength : height, btm, cyclic);
if(paint == null) {
throw new RuntimeException("Invalid direction specified in GamerTagPanel");
}
Graphics2D g2d = (Graphics2D) g;
Paint oldPaint = g2d.getPaint();
g2d.setPaint(paint);
g2d.fillRect(0, 0, width, height);
g2d.setPaint(oldPaint);
super.paintComponent(g);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 400);
}
}
}
Thanks JoopEggen for pointing out my issue with colors on the GradientPaint. It helped out quite a bit. I'm still looking for someone to put together a better/closer looking example. This is my first go at overriding the paintComponent in such a way.