I have a ViewController that has been configured in InterfaceBuilder to use AutoLayout for all of its subviews. Layout is working fine.
I want to make one of the subviews bounce using the cool gravity effects provided by UIDynamicAnimator. I didn't think that would work with AutoLayout, but I tried it and it does. It works quite well!
My question is, is this the expected behavior? Is it going to cause problems somewhere? Does Apple provide any guidance around combining AutoLayout and UIDynamicAnimators?
Here is the code, for anyone interested:
var boundaryFrame = self.buttonBackgroundView.frame
boundaryFrame = CGRect(x: 0,
y: boundaryFrame.origin.y + (boundaryFrame.height + 1),
width: self.view.frame.width,
height: 2)
self.animator = UIDynamicAnimator(referenceView: self.view)
var gravity = UIGravityBehavior(items: [self.buttonBackgroundView])
gravity.magnitude = 0.5
var collision = UICollisionBehavior(items: [self.buttonBackgroundView])
var boundaryId: NSMutableString = NSMutableString(string: "bottomBoundary")
let boundaryPath = UIBezierPath(rect: boundaryFrame)
collision.addBoundaryWithIdentifier(boundaryId, forPath: boundaryPath)
let bounceProperties = UIDynamicItemBehavior(items: [self.buttonBackgroundView])
bounceProperties.elasticity = 0.5
// Move it up before causing it to bounce down to its original location
self.setMeUpTopConstraint.constant = 10
self.view.setNeedsUpdateConstraints()
self.view.layoutIfNeeded()
// Start animating
animator.addBehavior(gravity)
animator.addBehavior(collision)
animator.addBehavior(bounceProperties)