This question already has an answer here:
- Creating a byte array from a stream 14 answers
Is there a simple way or method to convert an Stream
into a byte[]
in C#?
This question already has an answer here:
Is there a simple way or method to convert an Stream
into a byte[]
in C#?
Call next function like
byte[] m_Bytes = StreamHelper.ReadToEnd (mystream);
Function:
public static byte[] ReadToEnd(System.IO.Stream stream)
{
long originalPosition = 0;
if(stream.CanSeek)
{
originalPosition = stream.Position;
stream.Position = 0;
}
try
{
byte[] readBuffer = new byte[4096];
int totalBytesRead = 0;
int bytesRead;
while ((bytesRead = stream.Read(readBuffer, totalBytesRead, readBuffer.Length - totalBytesRead)) > 0)
{
totalBytesRead += bytesRead;
if (totalBytesRead == readBuffer.Length)
{
int nextByte = stream.ReadByte();
if (nextByte != -1)
{
byte[] temp = new byte[readBuffer.Length * 2];
Buffer.BlockCopy(readBuffer, 0, temp, 0, readBuffer.Length);
Buffer.SetByte(temp, totalBytesRead, (byte)nextByte);
readBuffer = temp;
totalBytesRead++;
}
}
}
byte[] buffer = readBuffer;
if (readBuffer.Length != totalBytesRead)
{
buffer = new byte[totalBytesRead];
Buffer.BlockCopy(readBuffer, 0, buffer, 0, totalBytesRead);
}
return buffer;
}
finally
{
if(stream.CanSeek)
{
stream.Position = originalPosition;
}
}
}
The shortest solution I know:
using(var memoryStream = new MemoryStream())
{
sourceStream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
In .NET Framework 4 and later, the Stream
class has a built-in CopyTo
method that you can use.
For earlier versions of the framework, the handy helper function to have is:
public static void CopyStream(Stream input, Stream output)
{
byte[] b = new byte[32768];
int r;
while ((r = input.Read(b, 0, b.Length)) > 0)
output.Write(b, 0, r);
}
Then use one of the above methods to copy to a MemoryStream
and call GetBuffer
on it:
var file = new FileStream("c:\\foo.txt", FileMode.Open);
var mem = new MemoryStream();
// If using .NET 4 or later:
file.CopyTo(mem);
// Otherwise:
CopyStream(file, mem);
// getting the internal buffer (no additional copying)
byte[] buffer = mem.GetBuffer();
long length = mem.Length; // the actual length of the data
// (the array may be longer)
// if you need the array to be exactly as long as the data
byte[] truncated = mem.ToArray(); // makes another copy
Edit: originally I suggested using Jason's answer for a Stream
that supports the Length
property. But it had a flaw because it assumed that the Stream
would return all its contents in a single Read
, which is not necessarily true (not for a Socket
, for example.) I don't know if there is an example of a Stream
implementation in the BCL that does support Length
but might return the data in shorter chunks than you request, but as anyone can inherit Stream
this could easily be the case.
It's probably simpler for most cases to use the above general solution, but supposing you did want to read directly into an array that is bigEnough
:
byte[] b = new byte[bigEnough];
int r, offset;
while ((r = input.Read(b, offset, b.Length - offset)) > 0)
offset += r;
That is, repeatedly call Read
and move the position you will be storing the data at.
byte[] buf; // byte array
Stream stream=Page.Request.InputStream; //initialise new stream
buf = new byte[stream.Length]; //declare arraysize
stream.Read(buf, 0, buf.Length); // read from stream to byte array
I use this extension class:
public static class StreamExtensions
{
public static byte[] ReadAllBytes(this Stream instream)
{
if (instream is MemoryStream)
return ((MemoryStream) instream).ToArray();
using (var memoryStream = new MemoryStream())
{
instream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
}
}
Just copy the class to your solution and you can use it on every stream:
byte[] bytes = myStream.ReadAllBytes()
Works great for all my streams and saves a lot of code! Of course you can modify this method to use some of the other approaches here to improve performance if needed, but I like to keep it simple.
Byte[] Content = new BinaryReader(file.InputStream).ReadBytes(file.ContentLength);
Ok, maybe I'm missing something here, but this is the way I do it:
public static Byte[] ToByteArray(this Stream stream) {
Int32 length = stream.Length > Int32.MaxValue ? Int32.MaxValue : Convert.ToInt32(stream.Length);
Byte[] buffer = new Byte[length];
stream.Read(buffer, 0, length);
return buffer;
}
Quick and dirty technique:
static byte[] StreamToByteArray(Stream inputStream)
{
if (!inputStream.CanRead)
{
throw new ArgumentException();
}
// This is optional
if (inputStream.CanSeek)
{
inputStream.Seek(0, SeekOrigin.Begin);
}
byte[] output = new byte[inputStream.Length];
int bytesRead = inputStream.Read(output, 0, output.Length);
Debug.Assert(bytesRead == output.Length, "Bytes read from stream matches stream length");
return output;
}
Test:
static void Main(string[] args)
{
byte[] data;
string path = @"C:\Windows\System32\notepad.exe";
using (FileStream fs = File.Open(path, FileMode.Open, FileAccess.Read))
{
data = StreamToByteArray(fs);
}
Debug.Assert(data.Length > 0);
Debug.Assert(new FileInfo(path).Length == data.Length);
}
I would ask, why do you want to read a stream into a byte[], if you are wishing to copy the contents of a stream, may I suggest using MemoryStream and writing your input stream into a memory stream.
if you post a file from mobile device or other
byte[] fileData = null;
using (var binaryReader = new BinaryReader(Request.Files[0].InputStream))
{
fileData = binaryReader.ReadBytes(Request.Files[0].ContentLength);
}
Stream s;
int len = (int)s.Length;
byte[] b = new byte[len];
int pos = 0;
while((r = s.Read(b, pos, len - pos)) > 0) {
pos += r;
}
A slightly more complicated solution is necesary is s.Length
exceeds Int32.MaxValue
. But if you need to read a stream that large into memory, you might want to think about a different approach to your problem.
Edit: If your stream does not support the Length
property, modify using Earwicker's workaround.
public static class StreamExtensions {
// Credit to Earwicker
public static void CopyStream(this Stream input, Stream output) {
byte[] b = new byte[32768];
int r;
while ((r = input.Read(b, 0, b.Length)) > 0) {
output.Write(b, 0, r);
}
}
}
[...]
Stream s;
MemoryStream ms = new MemoryStream();
s.CopyStream(ms);
byte[] b = ms.GetBuffer();
You could also try just reading in parts at a time and expanding the byte array being returned:
public byte[] StreamToByteArray(string fileName)
{
byte[] total_stream = new byte[0];
using (Stream input = File.Open(fileName, FileMode.Open, FileAccess.Read))
{
byte[] stream_array = new byte[0];
// Setup whatever read size you want (small here for testing)
byte[] buffer = new byte[32];// * 1024];
int read = 0;
while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
{
stream_array = new byte[total_stream.Length + read];
total_stream.CopyTo(stream_array, 0);
Array.Copy(buffer, 0, stream_array, total_stream.Length, read);
total_stream = stream_array;
}
}
return total_stream;
}
"bigEnough" array is a bit of a stretch. Sure, buffer needs to be "big ebough" but proper design of an application should include transactions and delimiters. In this configuration each transaction would have a preset length thus your array would anticipate certain number of bytes and insert it into correctly sized buffer. Delimiters would ensure transaction integrity and would be supplied within each transaction. To make your application even better, you could use 2 channels (2 sockets). One would communicate fixed length control message transactions that would include information about size and sequence number of data transaction to be transferred using data channel. Receiver would acknowledge buffer creation and only then data would be sent. If you have no control over stream sender than you need multidimensional array as a buffer. Component arrays would be small enough to be manageable and big enough to be practical based on your estimate of expected data. Process logic would seek known start delimiters and then ending delimiter in subsequent element arrays. Once ending delimiter is found, new buffer would be created to store relevant data between delimiters and initial buffer would have to be restructured to allow data disposal.
As far as a code to convert stream into byte array is one below.
Stream s = yourStream;
int streamEnd = Convert.ToInt32(s.Length);
byte[] buffer = new byte[streamEnd];
s.Read(buffer, 0, streamEnd);