调整UIimages被拉离相机还旋转的UIImage?(Resizing UIimages pull

2019-06-18 07:28发布

我从相机获取UIimages并将它们分配给UIImageViews的显示。 当我做这相机给了我一个1200 x 1600的像素的图像,然后我分配给我申请一个UIImageView。 如预期在此条件下的图像视图显示图像。 然而,当我试图将其分配到的UIImageView之前要调整检索到的UIImage,图像调整预期,但存在这样的地方的问题(在RESIZING代码?)我的UIImage越来越ROTATED ......结果,当我分配调整大小的UIImage到一个UIImageView图像被旋转90度和出现拉伸,纵横比(1200 x 1600的像素)是不变...

我用这来从相机一个UIImage:

- (void) imagePickerController:(UIImagePickerController*)picker didFinishPickingMediaWithInfo:(NSDictionary*)info
{

        myImg = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
        myResizedImg = [self resizeImage:myImg width:400 height:533];
        [myImageView setImage:myResizedImg];

}

我用这调整它的大小:

-(UIImage *)resizeImage:(UIImage *)anImage width:(int)width height:(int)height
{

    CGImageRef imageRef = [anImage CGImage];

    CGImageAlphaInfo alphaInfo = CGImageGetAlphaInfo(imageRef);

    if (alphaInfo == kCGImageAlphaNone)
    alphaInfo = kCGImageAlphaNoneSkipLast;


    CGContextRef bitmap = CGBitmapContextCreate(NULL, width, height, CGImageGetBitsPerComponent(imageRef), 4 * width, CGImageGetColorSpace(imageRef), alphaInfo);

    CGContextDrawImage(bitmap, CGRectMake(0, 0, width, height), imageRef);

    CGImageRef ref = CGBitmapContextCreateImage(bitmap);
    UIImage *result = [UIImage imageWithCGImage:ref];

    CGContextRelease(bitmap);
    CGImageRelease(ref);

    return result;  
}

问:如何调整一个UIImage从相机拉不旋转像素?

Answer 1:

您的代码不工作的原因是因为对你的代码的imageOrientation不被考虑。 具体而言,如果imageOrientation是左/右,那么你需要在两个旋转图像和交换宽度/高度。 下面是一些代码来做到这一点:

-(UIImage*)imageByScalingToSize:(CGSize)targetSize
{
    UIImage* sourceImage = self; 
    CGFloat targetWidth = targetSize.width;
    CGFloat targetHeight = targetSize.height;

    CGImageRef imageRef = [sourceImage CGImage];
    CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
    CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);

    if (bitmapInfo == kCGImageAlphaNone) {
        bitmapInfo = kCGImageAlphaNoneSkipLast;
    }

    CGContextRef bitmap;

    if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
        bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

    } else {
        bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

    }   

    if (sourceImage.imageOrientation == UIImageOrientationLeft) {
        CGContextRotateCTM (bitmap, radians(90));
        CGContextTranslateCTM (bitmap, 0, -targetHeight);

    } else if (sourceImage.imageOrientation == UIImageOrientationRight) {
        CGContextRotateCTM (bitmap, radians(-90));
        CGContextTranslateCTM (bitmap, -targetWidth, 0);

    } else if (sourceImage.imageOrientation == UIImageOrientationUp) {
        // NOTHING
    } else if (sourceImage.imageOrientation == UIImageOrientationDown) {
        CGContextTranslateCTM (bitmap, targetWidth, targetHeight);
        CGContextRotateCTM (bitmap, radians(-180.));
    }

    CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef);
    CGImageRef ref = CGBitmapContextCreateImage(bitmap);
    UIImage* newImage = [UIImage imageWithCGImage:ref];

    CGContextRelease(bitmap);
    CGImageRelease(ref);

    return newImage; 
}

这将调整图片的大小,并将其旋转到正确的方向。 如果您需要弧度的定义,它是:

static inline double radians (double degrees) {return degrees * M_PI/180;}

丹尼尔给出的答案也是正确的,但是从它不是线程安全的问题的困扰,因为你正在使用UIGraphicsBeginImageContext()。 由于上面的代码仅使用CG功能,你都设置。 我也有一个类似的功能调整和做正确的方面补上的图像 - 让我知道如果这就是你要找的内容。

注:我从原来的功能这个帖子 ,并做了一些修改,以使其在JPEG文件的工作。



Answer 2:

我有这个问题太与一些代码在那里,我发现这个代码,工作,检查出来,让我知道你发现了什么

+ (UIImage*)imageWithImage:(UIImage*)image 
               scaledToSize:(CGSize)newSize;
{
   UIGraphicsBeginImageContext( newSize );
   [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
   UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
   UIGraphicsEndImageContext();

   return newImage;
}


Answer 3:

斯威夫特3

我想补充这didFinishPickingMediaWithInfo方法,然后利用image ,无需担心其转动。

var image = info[UIImagePickerControllerOriginalImage] as! UIImage
if (image.imageOrientation != .up) {
  UIGraphicsBeginImageContextWithOptions(image.size, false, image.scale)
  image.draw(in: CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height))
  image = UIGraphicsGetImageFromCurrentImageContext()!
  UIGraphicsEndImageContext()
}


Answer 4:

如果你想通过双方的宽度或高度裁剪它使从矩形图像(无论是水平或垂直)的正方形图像,用我的代码。 不同的是,我不舒展,但我裁剪。 我从修改前的代码做它:

//Cropping _image to fit it to the square by height or width

CGFloat a = _image.size.height;
CGFloat b = _image.size.width;
CGRect cropRect;

if (!(a==b)) {
    if (a<b) {
        cropRect = CGRectMake((b-a)/2.0, 0, a, a);
        b = a;
    }
    else if (b<a) {
        cropRect = CGRectMake(0, (a-b)/2.0, b, b);
        a = b;
    }

    CGImageRef imageRef = CGImageCreateWithImageInRect([_image CGImage], cropRect);

    UIImage* sourceImage = _image; 
    CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
    CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);
    CGContextRef bitmap;
    if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
        bitmap = CGBitmapContextCreate(NULL, a, a, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

    } else {
        bitmap = CGBitmapContextCreate(NULL, a, a, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
    }

    if (sourceImage.imageOrientation == UIImageOrientationLeft) {
        CGContextRotateCTM (bitmap, radians(90));
        CGContextTranslateCTM (bitmap, 0, -a);

    } else if (sourceImage.imageOrientation == UIImageOrientationRight) {
        CGContextRotateCTM (bitmap, radians(-90));
        CGContextTranslateCTM (bitmap, -a, 0);

    } else if (sourceImage.imageOrientation == UIImageOrientationUp) {
        // NOTHING
    } else if (sourceImage.imageOrientation == UIImageOrientationDown) {
        CGContextTranslateCTM (bitmap, a, a);
        CGContextRotateCTM (bitmap, radians(-180.));
    }

    CGContextDrawImage(bitmap, CGRectMake(0, 0, a, a), imageRef);
    CGImageRef ref = CGBitmapContextCreateImage(bitmap);
    _image = [UIImage imageWithCGImage:ref];
    CGImageRelease(imageRef);
}


文章来源: Resizing UIimages pulled from the Camera also ROTATES the UIimage?