我已经搜索在谷歌这么多的网站,试图得到这个工作,但似乎没有人有这样的任何地方,如果他们这样做,它只是不符合我的计划工作......我想实现是有一个球员反冲,当玩家被击中,他的击中了第一次和第二次之间的时间“X”的金额。
所以我有一个Boolean "hit" = false
,当他被击中,它变成true
。 这意味着他可以直到它再次更改为false不会被再次袭来。
所以我想建立一个功能在我的程序设置“计时器”秒“X”量IF hit = true
,一旦该计时器点击“X”的秒数,严重的将得到切换回假。
有人有主意吗?
谢谢!!
一个简单的选择是使用手动跟踪时间米利斯() 。
你可以使用两个变量:
- 一个存储经过时间
- 一个用于存储你所需要的等待/延迟时间
在draw()方法,你会检查当前时间之间的差(以毫秒)和先前存储的时间大于(或等于)的延迟。
如果是这样,这将在你的提示做任何的延迟给出更新存储时间:
int time;
int wait = 1000;
void setup(){
time = millis();//store the current time
}
void draw(){
//check the difference between now and the previously stored time is greater than the wait interval
if(millis() - time >= wait){
println("tick");//if it is, do something
time = millis();//also update the stored time
}
}
这里有一个细微变化更新屏幕上的“针”:
int time;
int wait = 1000;
boolean tick;
void setup(){
time = millis();//store the current time
smooth();
strokeWeight(3);
}
void draw(){
//check the difference between now and the previously stored time is greater than the wait interval
if(millis() - time >= wait){
tick = !tick;//if it is, do something
time = millis();//also update the stored time
}
//draw a visual cue
background(255);
line(50,10,tick ? 10 : 90,90);
}
根据您的设置/需求,你可以选择包装这样的成可重复使用的类。 这是一个基本的方法,并应与Android和JavaScript版本的工作,以及(虽然在JavaScript中你得到的setInterval())。
如果您有兴趣使用Java的实用程序,如FrankieTheKneeMan建议,有一个TimerTask的类可用,我敢肯定有很多的资源/例子在那里。
您可以波纹管运行演示:
var time; var wait = 1000; var tick = false; function setup(){ time = millis();//store the current time smooth(); strokeWeight(3); } function draw(){ //check the difference between now and the previously stored time is greater than the wait interval if(millis() - time >= wait){ tick = !tick;//if it is, do something time = millis();//also update the stored time } //draw a visual cue background(255); line(50,10,tick ? 10 : 90,90); }
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.4.4/p5.min.js"></script>
更新有许多方法可以使计时器。 下面是一个使用一个线程和调用的名字草图定义的运作版本。 这不是一个简单的倒计时。 直线上升millis()
如上所述是很简单的,只是不是很灵活:
Timer timer;
void setup(){
noStroke();
//textSize(12);
timer = new Timer(this,"onTimerTick","onTimerComplete");
// start a timer for 10 seconds (10 * 1000 ms) with a tick every second (1000 ms)
timer.reset(10 * 1000,1000);
}
void draw(){
background(0);
drawTimer();
//rect(0,0,timer.progress * width,height);
//blendMode(DIFFERENCE);
text("'1' = reset"+
"\n'2' = cancel"+
"\n'3' = pause"+
"\n'4' = resume"+
"\n"+(int)(timer.progress * 100)+"%",10,15);
}
void drawTimer(){
pushStyle();
noFill();
stroke(255);
strokeWeight(3);
ellipse(450, 54,90,90);
fill(192,0,0);
noStroke();
pushMatrix();
translate(50,50);
rotate(radians(-90));
arc(0, 0, 90, 90, 0, timer.progress * TWO_PI, PIE);
popMatrix();
popStyle();
}
void keyPressed(){
if(key == '1'){
timer.reset(3000,10);
}
if(key == '2'){
timer.cancel();
}
if(key == '3'){
timer.pause();
}
if(key == '4'){
timer.resume();
}
}
public void onTimerTick(){
println("tick",(int)(timer.progress * 100),"%");
}
public void onTimerComplete(){
println("complete");
}
import java.lang.reflect.Method;
// utility timer class
class Timer implements Runnable{
// is the timer still ticking or on hold ?
boolean isPaused = false;
// is the thread still running ?
boolean isRunning = true;
// how close are we to completion (0.0 = 0 %, 1.0 = 100%)
float progress = 0.0;
// a reference to the time in ms since the start of the timer or reset
long now;
// default duration
long duration = 10000;
// default tick interval
long tickInterval = 1000;
// time at pause
long pauseTime;
// reference to the main sketch
PApplet parent;
// function to call on each tick
Method onTick;
// function to call when timer has completed
Method onComplete;
Timer(PApplet parent,String onTickFunctionName,String onCompleteFunctionName){
this.parent = parent;
// try to store a reference to the tick function based on its name
try{
onTick = parent.getClass().getMethod(onTickFunctionName);
}catch(Exception e){
e.printStackTrace();
}
// try to store a reference to the complete function based on its name
try{
onComplete = parent.getClass().getMethod(onCompleteFunctionName);
}catch(Exception e){
e.printStackTrace();
}
// auto-pause
isPaused = true;
// get millis since the start of the program
now = System.currentTimeMillis();
// start the thread (processes run())
new Thread(this).start();
}
// start a new stop watch with new settings
void reset(long newDuration,long newInterval){
duration = newDuration;
tickInterval = newInterval;
now = System.currentTimeMillis();
progress = 0;
isPaused = false;
println("resetting for ",newDuration,"ticking every",newInterval);
}
// cancel an existing timer
void cancel(){
isPaused = true;
progress = 0.0;
}
// stop this thread
void stop(){
isRunning = false;
}
void pause(){
isPaused = true;
pauseTime = (System.currentTimeMillis() - now);
}
void resume(){
now = System.currentTimeMillis() - pauseTime;
isPaused = false;
}
public void run(){
while(isRunning){
try{
//sleep per tick interval
Thread.sleep(tickInterval);
// if we're still going
if(!isPaused){
// get the current millis
final long millis = System.currentTimeMillis();
// update how far we're into this duration
progress = ((millis - now) / (float)duration);
// call the tick function
if(onTick != null){
try{
onTick.invoke(parent);
}catch(Exception e){
e.printStackTrace();
}
}
// if we've made, pause the timer and call on complete
if(progress >= 1.0){
isPaused = true;
// call on complete
if(onComplete != null){
try{
onComplete.invoke(parent);
}catch(Exception e){
e.printStackTrace();
}
}
}
}
}catch(InterruptedException e){
println(e.getMessage());
}
}
}
}
此外,您可以使用Java的TimerTask的 类 。