是)我有的:
为了创建这条线,我基本上有一个UIView
,我做到以下几点:
void setLayerToLineFromAToB(CALayer *layer, CGPoint a, CGPoint b, CGFloat lineWidth)
{
CGPoint center = { 0.5 * (a.x + b.x), 0.5 * (a.y + b.y) };
CGFloat length = sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
CGFloat angle = atan2(a.y - b.y, a.x - b.x);
layer.position = center;
layer.bounds = (CGRect) { {0, 0}, { length + lineWidth, lineWidth } };
layer.transform = CATransform3DMakeRotation(angle, 0, 0, 1);
}
注意:此代码在这里被发现的计算器,所以如果有人可以给我参考吧我将不胜感激。
我想要的是:
确定这样的“唯一”的东西我需要的是建立在这种模式UIView
。 我知道我能做到这一点使用Quartz2D(一个简单的方法来做到这一点,可以发现这里 )。 但我想通过操纵做CALayer
,而不是去到绘制方法。 为什么? 因为改造的,我对我做UIView
,我不能够正确绘制采用draw
方法。
编辑1:
只是想说明我的问题:
你有什么通常是UIView
,然后你基本上只是绘制它的东西(在这种情况下,简单的线条)。 我发现摆脱“灰色”领域的解决方案,是不是画的东西,只是变换了UIView
本身。 它工作得很好,如果你想要一个完全填充线,问题就来了,当你想要一个虚线之一。
Answer 1:
检查UIBezierPath setLineDash:count:phase:
方法 :
- (void)setLineDash:(const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase` method.
这可以让你画虚线。
- 首先添加
CAShapeLayer
。 其添加为子到你UIView
。 它有一个path
属性。 - 现在做的一个目的
UIBezierPath
。 用画线setLineDash
。
例如:
UIBezierPath *path = [UIBezierPath bezierPath];
//draw a line
[path moveToPoint:yourStartPoint]; //add yourStartPoint here
[path addLineToPoint:yourEndPoint];// add yourEndPoint here
[path stroke];
CGFloat dashPattern[] = {2.0f,6.0f,4.0f,2.0f}; //make your pattern here
[path setLineDash:dashPattern count:4 phase:3];
UIColor *fill = [UIColor blueColor];
shapelayer.strokeStart = 0.0;
shapelayer.strokeColor = fill.CGColor;
shapelayer.lineWidth = 5.0;
shapelayer.lineJoin = kCALineJoinMiter;
shapelayer.lineDashPattern = [NSArray arrayWithObjects:[NSNumber numberWithInt:10],[NSNumber numberWithInt:7], nil];
shapelayer.lineDashPhase = 3.0f;
shapelayer.path = path.CGPath;
注意:这个答案提供了一个提示,所以你可以相应地即兴您的要求(一个或多个)。
Answer 2:
注 :从王子的代码没有真正帮助我,所以我会给他+10的提示。 但最后,我加来与我自己的代码。 我也将添加一些上下文,所以它可以为未来的读者有用
最后的代码是这样的:
-(void)updateLine{
// Important, otherwise we will be adding multiple sub layers
if ([[[self layer] sublayers] objectAtIndex:0])
{
self.layer.sublayers = nil;
}
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
[shapeLayer setBounds:self.bounds];
[shapeLayer setPosition:self.center];
[shapeLayer setFillColor:[[UIColor clearColor] CGColor]];
[shapeLayer setStrokeColor:[[UIColor blackColor] CGColor]];
[shapeLayer setLineWidth:3.0f];
[shapeLayer setLineJoin:kCALineJoinRound];
[shapeLayer setLineDashPattern:
[NSArray arrayWithObjects:[NSNumber numberWithInt:10],
[NSNumber numberWithInt:5],nil]];
// Setup the path
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, beginPoint.center.x, beginPoint.center.y);
CGPathAddLineToPoint(path, NULL, endPoint.center.x, endPoint.center.y);
[shapeLayer setPath:path];
CGPathRelease(path);
[[self layer] addSublayer:shapeLayer];
}
在我的情况下,beginPoint和端点是由使用者可移动,使用国际志愿者组织。 所以,当他们中的一个动作:
-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if ([keyPath isEqual:@"position"])
{
[self updateLine];
}
}
我没有打太多的王子的代码。 我试图在draw:
方法,它添加了虚线之间的细线(有点怪......),我也试过在initWithFrame:
。 就其本身而言他的代码,没有任何修改,会给我这种在控制台上的错误:
<Error>: CGContextSaveGState: invalid context 0x0
<Error>: CGContextSetLineWidth: invalid context 0x0
<Error>: CGContextSetLineJoin: invalid context 0x0
<Error>: CGContextSetLineCap: invalid context 0x0
<Error>: CGContextSetMiterLimit: invalid context 0x0
<Error>: CGContextSetFlatness: invalid context 0x0
<Error>: CGContextAddPath: invalid context 0x0
<Error>: CGContextDrawPath: invalid context 0x0
<Error>: CGContextRestoreGState: invalid context 0x0
Answer 3:
雨燕2.2
在这里下探此救别人的时间..
extension UIView {
func addDashedLine(color: UIColor = UIColor.lightGrayColor()) {
layer.sublayers?.filter({ $0.name == "DashedTopLine" }).map({ $0.removeFromSuperlayer() })
self.backgroundColor = UIColor.clearColor()
let cgColor = color.CGColor
let shapeLayer: CAShapeLayer = CAShapeLayer()
let frameSize = self.frame.size
let shapeRect = CGRect(x: 0, y: 0, width: frameSize.width, height: frameSize.height)
shapeLayer.name = "DashedTopLine"
shapeLayer.bounds = shapeRect
shapeLayer.position = CGPoint(x: frameSize.width / 2, y: frameSize.height / 2)
shapeLayer.fillColor = UIColor.clearColor().CGColor
shapeLayer.strokeColor = cgColor
shapeLayer.lineWidth = 1
shapeLayer.lineJoin = kCALineJoinRound
shapeLayer.lineDashPattern = [4, 4]
let path: CGMutablePathRef = CGPathCreateMutable()
CGPathMoveToPoint(path, nil, 0, 0)
CGPathAddLineToPoint(path, nil, self.frame.width, 0)
shapeLayer.path = path
self.layer.addSublayer(shapeLayer)
}
}
Answer 4:
这是斯威夫特3版本亚历山大G“的答案的https://stackoverflow.com/a/38194152/1800489
extension UIView {
func addDashedLine(color: UIColor = .lightGray) {
layer.sublayers?.filter({ $0.name == "DashedTopLine" }).map({ $0.removeFromSuperlayer() })
backgroundColor = .clear
let shapeLayer = CAShapeLayer()
shapeLayer.name = "DashedTopLine"
shapeLayer.bounds = bounds
shapeLayer.position = CGPoint(x: frame.width / 2, y: frame.height / 2)
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = color.cgColor
shapeLayer.lineWidth = 1
shapeLayer.lineJoin = kCALineJoinRound
shapeLayer.lineDashPattern = [4, 4]
let path = CGMutablePath()
path.move(to: CGPoint.zero)
path.addLine(to: CGPoint(x: frame.width, y: 0))
shapeLayer.path = path
layer.addSublayer(shapeLayer)
}
}
Answer 5:
虚线在Swift4•Xcode中9
木箱一个CAShapeLayer和使用lineDashPattern
extension UIView {
func addDashedBorder() {
//Create a CAShapeLayer
let shapeLayer = CAShapeLayer()
shapeLayer.strokeColor = UIColor.red.cgColor
shapeLayer.lineWidth = 2
// passing an array with the values [2,3] sets a dash pattern that alternates between a 2-user-space-unit-long painted segment and a 3-user-space-unit-long unpainted segment
shapeLayer.lineDashPattern = [2,3]
let path = CGMutablePath()
path.addLines(between: [CGPoint(x: 0, y: 0),
CGPoint(x: self.frame.width, y: 0)])
shapeLayer.path = path
layer.addSublayer(shapeLayer)
}
}
用法:
dashView.addDashedBorder()
输出:
Answer 6:
该接受的答案有一个协调的问题。 该生产线将在下面得出了一些距离。 我想不通为什么它有多大的距离增加了Y坐标。
有一种方法来绘制正确的坐标虚线:
-(void)drawRect:(CGRect)rect
{
CGContextBeginPath(cx);
CGContextRef cx = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(cx, _thickness);
CGContextSetStrokeColorWithColor(cx, _color.CGColor);
CGFloat dash[] = {_dashedLength,_dashedGap};
CGContextSetLineDash(cx, 0, dash, 2); // nb "2" == ra count
// CGContextSetLineCap(cx, kCGLineCapRound);
CGContextMoveToPoint(cx, 0, _thickness);
CGContextAddLineToPoint(cx, self.bounds.size.width, _thickness);
CGContextStrokePath(cx);
CGContextClosePath(cx);
}
这个答案是在2017年绘制散布(不虚!)线,以IBDesignable 。 不要不要不要忘记设置背景颜色为白色,当你想要一个黑色虚线! 默认情况下,该视图有一个黑色的背景色和线条颜色也是黑色的,所以我认为这是一个实线。 我花了半天才找到。 T_T
Answer 7:
首先要归功于RuiAAPeres和王子,我只是封装他们的回答到一个UIView对象,其他人可以拖放到他们的项目和使用
#import <UIKit/UIKit.h>
/**
* Simple UIView for a dotted line
*/
@interface H3DottedLine : UIView
/**
* Set the line's thickness
*/
@property (nonatomic, assign) CGFloat thickness;
/**
* Set the line's color
*/
@property (nonatomic, copy) UIColor *color;
/**
* Set the length of the dash
*/
@property (nonatomic, assign) CGFloat dashedLength;
/**
* Set the gap between dashes
*/
@property (nonatomic, assign) CGFloat dashedGap;
@end
@implementation H3DottedLine
#pragma mark - Object Lifecycle
- (instancetype)init {
self = [super init];
if (self) {
// Set Default Values
_thickness = 1.0f;
_color = [UIColor whiteColor];
_dashedGap = 1.0f;
_dashedLength = 5.0f;
}
return self;
}
#pragma mark - View Lifecycle
- (void)layoutSubviews {
// Note, this object draws a straight line. If you wanted the line at an angle you simply need to adjust the start and/or end point here.
[self updateLineStartingAt:self.frame.origin andEndPoint:CGPointMake(self.frame.origin.x+self.frame.size.width, self.frame.origin.y)];
}
#pragma mark - Setters
- (void)setThickness:(CGFloat)thickness {
_thickness = thickness;
[self setNeedsLayout];
}
- (void)setColor:(UIColor *)color {
_color = [color copy];
[self setNeedsLayout];
}
- (void)setDashedGap:(CGFloat)dashedGap {
_dashedGap = dashedGap;
[self setNeedsLayout];
}
- (void)setDashedLength:(CGFloat)dashedLength {
_dashedLength = dashedLength;
[self setNeedsLayout];
}
#pragma mark - Draw Methods
-(void)updateLineStartingAt:(CGPoint)beginPoint andEndPoint:(CGPoint)endPoint {
// Important, otherwise we will be adding multiple sub layers
if ([[[self layer] sublayers] objectAtIndex:0]) {
self.layer.sublayers = nil;
}
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
[shapeLayer setBounds:self.bounds];
[shapeLayer setPosition:self.center];
[shapeLayer setFillColor:[UIColor clearColor].CGColor];
[shapeLayer setStrokeColor:self.color.CGColor];
[shapeLayer setLineWidth:self.thickness];
[shapeLayer setLineJoin:kCALineJoinRound];
[shapeLayer setLineDashPattern:@[@(self.dashedLength), @(self.dashedGap)]];
// Setup the path
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, beginPoint.x, beginPoint.y);
CGPathAddLineToPoint(path, NULL, endPoint.x, endPoint.y);
[shapeLayer setPath:path];
CGPathRelease(path);
[[self layer] addSublayer:shapeLayer];
}
@end
文章来源: UIView with a Dashed line