I am implementing an interface which requires implementations of BeginDoSomething
and EndDoSomething
methods. However my DoSomething
isn't really long-running.
For simplicity assume DoSomething
only compares two variables and return whether a > b
So my BeginDoSomething should be like:
protected override IAsyncResult BeginDoSomething(int a, int b, AsyncCallback callback, object state)
{
bool returnValue = a > b;
return ...; //what should I return here?
//The method actually already completed and I don't need to wait for anything
}
I don't know what I should return. I only implement BeginDoSomething
because I have to, not because my method is long-running. Do I need to implement my own IAsyncResult
? Is there an implementation already in .NET libraries?
The quick hack way of doing it is to use a delegate:
protected override IAsyncResult BeginDoSomething(int a, int b, AsyncCallback callback, object state)
{
bool returnValue = a > b;
Func<int,int,bool> func = (x,y) => x > y;
return func.BeginInvoke(a,b,callback,state);
}
The downside of this approach, is that you need to be careful if two threads will be calling this method concurrently you'll get an error.
This is a little quick and dirty, but you can implement a class that implements IAsyncResult like so:
public class MyAsyncResult : IAsyncResult
{
bool _result;
public MyAsyncResult(bool result)
{
_result = result;
}
public bool IsCompleted
{
get { return true; }
}
public WaitHandle AsyncWaitHandle
{
get { throw new NotImplementedException(); }
}
public object AsyncState
{
get { return _result; }
}
public bool CompletedSynchronously
{
get { return true; }
}
}
Then use it in your BeginDoSomething like this:
return new MyAsyncResult(a > b);