我对自己在three.js所我想在我的游戏之一转动我的3D立方体旋转一个很大的问题。
//init
geometry = new THREE.CubeGeometry grid, grid, grid
material = new THREE.MeshLambertMaterial {color:0xFFFFFF * Math.random(), shading:THREE.FlatShading, overdraw:true, transparent: true, opacity:0.8}
for i in [1...@shape.length]
othergeo = new THREE.Mesh new THREE.CubeGeometry(grid, grid, grid)
othergeo.position.x = grid * @shape[i][0]
othergeo.position.y = grid * @shape[i][1]
THREE.GeometryUtils.merge geometry, othergeo
@mesh = new THREE.Mesh geometry, material
//rotate
@mesh.rotation.y += y * Math.PI / 180
@mesh.rotation.x += x * Math.PI / 180
@mesh.rotation.z += z * Math.PI / 180
和(x,Y,Z)可以是(1,0,0)
那么立方体可以旋转,但问题是立方体旋转它自己的轴,所以它旋转后,如预期它不能转动。
我找到该页如何绕轴旋转的Vector3 three.js所? ,但它只是让的Vector3点周围的世界轴旋转?
我曾尝试使用matrixRotationWorld作为
@mesh.matrixRotationWorld.x += x * Math.PI / 180
@mesh.matrixRotationWorld.y += y * Math.PI / 180
@mesh.matrixRotationWorld.z += z * Math.PI / 180
但它不工作,我做我不是是否把它用在一个错误的方式或者有其他方法..
因此,如何让3D立方体周围的世界的轴旋转???
Answer 1:
这里有两个功能我用。 它们是基于矩阵旋转。 并且可以绕任意轴。 要旋转采用世界轴你想使用第二个函数rotateAroundWorldAxis()。
// Rotate an object around an arbitrary axis in object space
var rotObjectMatrix;
function rotateAroundObjectAxis(object, axis, radians) {
rotObjectMatrix = new THREE.Matrix4();
rotObjectMatrix.makeRotationAxis(axis.normalize(), radians);
// old code for Three.JS pre r54:
// object.matrix.multiplySelf(rotObjectMatrix); // post-multiply
// new code for Three.JS r55+:
object.matrix.multiply(rotObjectMatrix);
// old code for Three.js pre r49:
// object.rotation.getRotationFromMatrix(object.matrix, object.scale);
// old code for Three.js r50-r58:
// object.rotation.setEulerFromRotationMatrix(object.matrix);
// new code for Three.js r59+:
object.rotation.setFromRotationMatrix(object.matrix);
}
var rotWorldMatrix;
// Rotate an object around an arbitrary axis in world space
function rotateAroundWorldAxis(object, axis, radians) {
rotWorldMatrix = new THREE.Matrix4();
rotWorldMatrix.makeRotationAxis(axis.normalize(), radians);
// old code for Three.JS pre r54:
// rotWorldMatrix.multiply(object.matrix);
// new code for Three.JS r55+:
rotWorldMatrix.multiply(object.matrix); // pre-multiply
object.matrix = rotWorldMatrix;
// old code for Three.js pre r49:
// object.rotation.getRotationFromMatrix(object.matrix, object.scale);
// old code for Three.js pre r59:
// object.rotation.setEulerFromRotationMatrix(object.matrix);
// code for r59+:
object.rotation.setFromRotationMatrix(object.matrix);
}
所以,你应该你中调用这些功能anim
功能(requestAnimFrame回调),导致在x轴旋转90度:
var xAxis = new THREE.Vector3(1,0,0);
rotateAroundWorldAxis(mesh, xAxis, Math.PI / 180);
Answer 2:
由于释放R59,three.js所提供这三项功能来绕轴线对象一个对象。
object.rotateX(angle);
object.rotateY(angle);
object.rotateZ(angle);
Answer 3:
我需要rotateAroundWorldAxis
功能,但上面的代码不与最新版本(R52)的工作。 它看起来像getRotationFromMatrix()
被替换setEulerFromRotationMatrix()
function rotateAroundWorldAxis( object, axis, radians ) {
var rotationMatrix = new THREE.Matrix4();
rotationMatrix.makeRotationAxis( axis.normalize(), radians );
rotationMatrix.multiplySelf( object.matrix ); // pre-multiply
object.matrix = rotationMatrix;
object.rotation.setEulerFromRotationMatrix( object.matrix );
}
Answer 4:
与R55,你必须改变
rotationMatrix.multiplySelf(object.matrix);
至
rotationMatrix.multiply(object.matrix);
Answer 5:
在three.js所R59, object.rotation.setEulerFromRotationMatrix(object.matrix);
已改为object.rotation.setFromRotationMatrix(object.matrix);
3JS变化如此之快:d
Answer 6:
万一......在R52的方法被称为setEulerFromRotationMatrix
代替getRotationFromMatrix
Answer 7:
地方约R59这变得更容易(绕X):
bb.GraphicsEngine.prototype.calcRotation = function ( obj, rotationX)
{
var euler = new THREE.Euler( rotationX, 0, 0, 'XYZ' );
obj.position.applyEuler(euler);
}
Answer 8:
在three.js所R66,这是我使用(CoffeeScript的版本):
THREE.Object3D.prototype.rotateAroundWorldAxis = (axis, radians) ->
rotWorldMatrix = new THREE.Matrix4()
rotWorldMatrix.makeRotationAxis axis.normalize(), radians
rotWorldMatrix.multiply this.matrix
this.matrix = rotWorldMatrix
this.rotation.setFromRotationMatrix this.matrix
Answer 9:
我解决了这个问题是这样的:
我创建了ThreeJS的“ObjectControls”模块,使您可以旋转单个对象(或一组),而不是现场。
包括libary:
<script src="ObjectControls.js"></script>
用法:
var controls = new THREE.ObjectControls(camera, renderer.domElement, yourMesh);
你可以在这里在这里找到现场演示: https://albertopiras.github.io/threeJS-object-controls/
这里是回购: https://github.com/albertopiras/threeJS-object-controls 。
文章来源: How to rotate a 3D object on axis three.js?