I'm writing a sprite kit-based app in swift and need to make a short haptic feedback using vibration
so first I imported AudioToolbox and used this
AudioServicesPlayAlertSound(SystemSoundID(kSystemSoundID_Vibrate))
and it worked well but it vibrates for too long and there's no way to control this duration.
Then after some searching I read Kevin Cao's answer here:
Are there APIs for custom vibrations in iOS?
but unfortunately AudioServicesPlaySystemSoundWithVibration private function was only usable in iOS 6.
so is there any other possible way?