I am using UserNotification
framework in my app and sending local notifications (not push notifications), and I want to set the badge to the number of notifications received so what I did was to set the number of notifications received into a user default then I tried to assign the value to the badge to get me a badge number but the badge number would not increase. This is my code below
To set value of received notification
center.getDeliveredNotifications { notification in
UserDefaults.standard.set(notification.count, forKey: Constants.NOTIFICATION_COUNT)
print("notification.count \(notification.count)")
print(".count noti \(UserDefaults.standard.integer(forKey: Constants.NOTIFICATION_COUNT))")
}
This accurately prints the number of notification received and when I decided to set it to my badge it only shows 1
content.badge = NSNumber(value: UserDefaults.standard.integer(forKey: Constants.NOTIFICATION_COUNT))
I have no idea why the value does not increase every time. Any help would be appreciated.
Or if it is possible to always update the badge anywhere in the app.
Send the local notifications like so:
func sendNotification(title: String, subtitle: String, body: String, timeInterval: TimeInterval) {
let center = UNUserNotificationCenter.current()
center.getPendingNotificationRequests(completionHandler: { pendingNotificationRequests in
//Use the main thread since we want to access UIApplication.shared.applicationIconBadgeNumber
DispatchQueue.main.sync {
//Create the new content
let content = UNMutableNotificationContent()
content.title = title
content.subtitle = subtitle
content.body = body
//Let's store the firing date of this notification in content.userInfo
let firingDate = Date().timeIntervalSince1970 + timeInterval
content.userInfo = ["timeInterval": firingDate]
//get the count of pending notification that will be fired earlier than this one
let earlierNotificationsCount: Int = pendingNotificationRequests.filter { request in
let userInfo = request.content.userInfo
if let time = userInfo["timeInterval"] as? Double {
if time < firingDate {
return true
} else {
//Here we update the notofication that have been created earlier, BUT have a later firing date
let newContent: UNMutableNotificationContent = request.content.mutableCopy() as! UNMutableNotificationContent
newContent.badge = (Int(truncating: request.content.badge ?? 0) + 1) as NSNumber
let newRequest: UNNotificationRequest =
UNNotificationRequest(identifier: request.identifier,
content: newContent,
trigger: request.trigger)
center.add(newRequest, withCompletionHandler: { (error) in
// Handle error
})
return false
}
}
return false
}.count
//Set the badge
content.badge = NSNumber(integerLiteral: UIApplication.shared.applicationIconBadgeNumber + earlierNotificationsCount + 1)
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: timeInterval,
repeats: false)
let requestIdentifier = UUID().uuidString //You probably want to save these request identifiers if you want to remove the corresponding notifications later
let request = UNNotificationRequest(identifier: requestIdentifier,
content: content, trigger: trigger)
center.add(request, withCompletionHandler: { (error) in
// Handle error
})
}
})
}
(You may need to save the requests' identifiers (either in user defaults or core data if you'd like to update them, or even cancel them via removePendingNotificationRequests(withIdentifiers:)
)
You can call the above function like so:
sendNotification(title: "Meeting Reminder",
subtitle: "Staff Meeting in 20 minutes",
body: "Don't forget to bring coffee.",
timeInterval: 10)
Declare your view controller as a UNUserNotificationCenterDelegate
:
class ViewController: UIViewController, UNUserNotificationCenterDelegate {
override func viewDidLoad() {
super.viewDidLoad()
UNUserNotificationCenter.current().delegate = self
}
//...
}
And to handle interacting with the notification, update the badge of the app, and the badge of the upcoming notifications:
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
//UI updates are done in the main thread
DispatchQueue.main.async {
UIApplication.shared.applicationIconBadgeNumber -= 1
}
let center = UNUserNotificationCenter.current()
center.getPendingNotificationRequests(completionHandler: {requests in
//Update only the notifications that have userInfo["timeInterval"] set
let newRequests: [UNNotificationRequest] =
requests
.filter{ rq in
return rq.content.userInfo["timeInterval"] is Double?
}
.map { request in
let newContent: UNMutableNotificationContent = request.content.mutableCopy() as! UNMutableNotificationContent
newContent.badge = (Int(truncating: request.content.badge ?? 0) - 1) as NSNumber
let newRequest: UNNotificationRequest =
UNNotificationRequest(identifier: request.identifier,
content: newContent,
trigger: request.trigger)
return newRequest
}
newRequests.forEach { center.add($0, withCompletionHandler: { (error) in
// Handle error
})
}
})
completionHandler()
}
This updates the app badge by decreasing it when a notification is interacted with ie tapped. Plus it updates the content badge of the pending notifications. Adding a notification request with the same identifier just updates the pending notification.
To receive notifications in the foreground, and increase the app badge icon if the notification is not interacted with, implement this:
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
DispatchQueue.main.async {
UIApplication.shared.applicationIconBadgeNumber += 1
}
completionHandler([.alert, .sound])
}
Here are some gifs:
1st: Receiving local notifications increases the app badge. Whereas interacting with a notification decreases the app badge.
2nd: Receiving local notifications when the app is killed (I used a trigger timeInterval of 15s in this).
3rd: Receiving notification whilst in the foreground increases the app badge unless the user interacts with it.
The complete class used in my test project looks like this:
import UIKit
import UserNotifications
class ViewController: UIViewController, UNUserNotificationCenterDelegate {
var bit = true
@IBAction func send(_ sender: UIButton) {
let time: TimeInterval = bit ? 8 : 4
bit.toggle()
sendNotification(title: "Meeting Reminder",
subtitle: "Staff Meeting in 20 minutes",
body: "Don't forget to bring coffee.",
timeInterval: time)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
UNUserNotificationCenter.current().delegate = self
}
func sendNotification(title: String, subtitle: String, body: String, timeInterval: TimeInterval) {
let center = UNUserNotificationCenter.current()
center.getPendingNotificationRequests(completionHandler: { pendingNotificationRequests in
DispatchQueue.main.sync {
let content = UNMutableNotificationContent()
content.title = title
content.subtitle = subtitle
content.body = body
let firingDate = Date().timeIntervalSince1970 + timeInterval
content.userInfo = ["timeInterval": firingDate]
let earlierNotificationsCount: Int = pendingNotificationRequests.filter { request in
let userInfo = request.content.userInfo
if let time = userInfo["timeInterval"] as? Double {
if time < firingDate {
return true
} else {
let newContent: UNMutableNotificationContent = request.content.mutableCopy() as! UNMutableNotificationContent
newContent.badge = (Int(truncating: request.content.badge ?? 0) + 1) as NSNumber
let newRequest: UNNotificationRequest =
UNNotificationRequest(identifier: request.identifier,
content: newContent,
trigger: request.trigger)
center.add(newRequest, withCompletionHandler: { (error) in
// Handle error
})
return false
}
}
return false
}.count
content.badge = NSNumber(integerLiteral: UIApplication.shared.applicationIconBadgeNumber + earlierNotificationsCount + 1)
let trigger = UNTimeIntervalNotificationTrigger(timeInterval: timeInterval,
repeats: false)
let requestIdentifier = UUID().uuidString //You probably want to save these request identifiers if you want to remove the corresponding notifications later
let request = UNNotificationRequest(identifier: requestIdentifier,
content: content, trigger: trigger)
center.add(request, withCompletionHandler: { (error) in
// Handle error
})
}
})
}
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
DispatchQueue.main.async {
UIApplication.shared.applicationIconBadgeNumber += 1
}
completionHandler([.alert, .sound])
}
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
DispatchQueue.main.async {
UIApplication.shared.applicationIconBadgeNumber -= 1
}
let center = UNUserNotificationCenter.current()
center.getPendingNotificationRequests(completionHandler: {requests in
let newRequests: [UNNotificationRequest] =
requests
.filter{ rq in
return rq.content.userInfo["timeInterval"] is Double?
}
.map { request in
let newContent: UNMutableNotificationContent = request.content.mutableCopy() as! UNMutableNotificationContent
newContent.badge = (Int(truncating: request.content.badge ?? 0) - 1) as NSNumber
let newRequest: UNNotificationRequest =
UNNotificationRequest(identifier: request.identifier,
content: newContent,
trigger: request.trigger)
return newRequest
}
newRequests.forEach { center.add($0, withCompletionHandler: { (error) in
// Handle error
})
}
})
completionHandler()
}
}
I'm assuming this all a local notification.
AFAIK there is solution to your question!
When the notification arrives, you're either in foreground or background.
- foreground: you get the
userNotificationCenter(_:willPresent:withCompletionHandler:)
callback but I don't think in that case you'll want to increase the badge right? Because the user has just seen it. Though I can imagine where you might need to do such. Suppose your app is like WhatsApp and the user has the app opened and is sending a message to his mother. Then a message from his father arrives. At this point he hasn't opened the messages between him and his father yet he sees the notification. In your willPresent you could query the getDeliveredNotifications
and and adjust your badge count.
- background: for iOS10+ version for local notifications you're out of luck! Because there is NO callback for you. The notification gets delivered to the OS and that's it! There use to be a named
application:didReceiveLocalNotification:
but that's deprecated. For more on that see here
- When user taps (foreground or backend) then you'll get the
userNotificationCenter(_:didReceive:withCompletionHandler:)
but that has no use again because the user has already acknowledged receiving the notification and increasing the badge in this case doesn't make sense.
Long story short AFAIK there is nothing you can do for local notifications.
If it's a remote notification then in the application(_:didReceiveRemoteNotification:fetchCompletionHandler:)
you can query the delivered notifications and increase the badge count...
EDIT:
Since the badgeCount is attached to the arriving notification, then if you can update its badgeCount prior to arrival then you're all good. e.g. at 12pm you can always query the list of pendingNotifications. It will give you all the notifications arriving after 12pm and update the badgeCount on them if necessary e.g. decrease their badgeCount if some delivered notifications are read. For a complete solution on this see see Carspen90's answer. The gist of his answer is
for any new notification you want to send:
- get the
pendingNotifications
- filter notifications which their firingDate is sooner than the new to be sent notification and get its
count
- set the new notification's badge to app's
badgeCount + filteredCount + 1
if
any of the pending notifications have a firingDate greater than the new notification we just added then we will increase the badgeCount on the pending notification by 1
.
- obviously again whenever you interact with delivered notifications, then you have to get all
pendingNotifications
again and decrease their badgeCount by 1
CAVEAT:
You can't do such for notifications which their trigger is based on location because obviously they don't care about time.