We have a web-based game (SignalR for communication), our workload will be:
- 5,000 - 20,000 concurrent client with 0.5 - 2 messages/client/second ~= 10-40k messages/secs
with the following server is there any problem handle the load (assume that signalr has 80-90% cpu) ?
- dual hex-cores L5639 (2.13Ghz)
- 24G Ram
- windows server 2012 standard
(with long-polling we can easily do that @ 5-10% cpu)