I'm expecting the completion closure on this UIView animation to be called after the specified duration, however it appears to be firing immediately...
UIView.animateWithDuration(
Double(0.2),
animations: {
self.frame = CGRectMake(0, -self.bounds.height, self.bounds.width, self.bounds.height)
},
completion: { finished in
if(finished) {
self.removeFromSuperview()
}
}
)
Has anyone else experienced this? I've read that others had more success using the center rather than the frame to move the view, however I had the same problems with this method too.
For anyone else that is having a problem with this, if anything is interrupting the animation, the completion closure is immediately called. In my case, this was due to a slight overlap with a modal transition of the view controller that the custom segue was unwinding from. Using the delay
portion of UIView.animateWithDuration(0.3, delay: 0, options: UIViewAnimationOptions.CurveEaseInOut, animations:{}
had no effect for me. I ended up using GCD to delay animation a fraction of a second.
// To avoid overlapping with the modal transiton
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(0.2 * Double(NSEC_PER_SEC))), dispatch_get_main_queue(), {
// Animate the transition
UIView.animateWithDuration(0.3, delay: 0, options: UIViewAnimationOptions.CurveEaseInOut, animations: {
// Animations
}, completion: { finished in
// remove the views
if finished {
blurView.removeFromSuperview()
snapshot.removeFromSuperview()
}
})
})
I resolved this in the end by moving the animation from hitTest()
and into touchesBegan()
in the UIView