Here's my config:
I have a storyboard with a ListViewController. ListViewController has a subview UIView called EmptyListView. EmptyListView is shown only when there are no items in the UITableView, otherwise it is hidden.
EmptyListView has a subview UIImageView called emptyListViewArrow which visually points towards the button to create a new entry in my UITableView. This arrow is animated infinitely in an up & down fashion.
I listen for EmptyListView to send a notification when it has finished laying out it's subviews. I do this because if not, animations that mutate constraints behave incorrectly.
- (void) layoutSubviews {
[super layoutSubviews];
[[NSNotificationCenter defaultCenter] postNotificationName:@"EmptyViewDidLayoutSubviews" object:nil];
}
When ListViewController observes this notification, it begins the animation:
[UIView animateWithDuration:0.8f delay:0.0f options:(UIViewAnimationOptionRepeat | UIViewAnimationOptionAutoreverse) animations:^{
self.emptyListViewArrowVerticalSpace.constant = 15.0f;
[emptyListView layoutIfNeeded];
} completion:nil];
If I put the app in the background or push another ViewController on the stack, once I come back to the app or the ListViewController, the animation is stopped/paused. I can't get it to start again.
I've tried:
- Listening for application will resign/become active. When resigning, I did [self.view.layer removeAllAnimations] and then tried to start the animation again using the code above.
- Removing the UIImageView being animated and adding it back to the parent view, and then tried to start the animation.
I'm regretting using constraints here, but would love any insight into what could be the problem.
Thank you!
I'm not sure what you're doing with that notification. I've done lots of animations with constraints and never had to do that. I think the problem is that when you leave the view, the constraint's constant value will be 15 (I've verified that with logs in viewWillDisappear), so the animation to set it to 15 will do nothing. In a test app, I set the constant back to its starting value (0) in viewWillAppear, and it worked fine:
-(void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
self.bottomCon.constant = 0;
[self.view layoutIfNeeded];
}
-(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[UIView animateWithDuration:1 delay:0.0f options:UIViewAnimationOptionRepeat | UIViewAnimationOptionAutoreverse animations:^{
self.bottomCon.constant = -40.0f;
[self.view layoutIfNeeded];
} completion:nil];
}
I was having the same issue. Resolved with the following.
yourCoreAnimation.isRemovedOnCompletion = false
Or you have group of animations
yourGroupAnimation.isRemovedOnCompletion = false
This is the drawback.
To overcome this you have to again call the animation method.
You can do it as follows :
Add Observer in your controller
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resumeAnimation:) name:UIApplicationDidBecomeActiveNotification object:nil];
This will get invoked once you resume the app.
Add this method :
- (void)resumeAnimation:(NSNotification *)iRecognizer {
// Restart Animation
}
Hope this will help you.
The same problem you will face when the app goes in background and again back to the foreground :
Swift :
NotificationCenter.default.addObserver(self, selector: #selector(enterInForeground), name: NSNotification.Name(rawValue: NSNotification.Name.UIApplicationWillEnterForeground.rawValue), object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(enterInBackground), name: NSNotification.Name(rawValue: NSNotification.Name.UIApplicationDidEnterBackground.rawValue), object: nil)
func enterInForeground() {
self.animateTheLaserLine()
}
func enterInBackground() {
// reset the position when app enters in background
// I have added the animation on layout constrain you can take your
// component
self.laserTopConstrain.constant = 8
}
I was having the same problem. I applied animation to a an imageView in viewDidLoad.
UIView.animate(withDuration: 0.5, delay: 0, options: [.repeat, .autoreverse, ], animations: {
self.myImageView.transform = self.transform
self.myImageView.alpha = 0.7
}
But whenever i pushed some other VC and came back, animation was not working.
What worked for me
I had to reset the animation in viewWillDisappear
like this
myImageView.transform = .identity
myImageView.alpha = 1
Write the above animation block ( UIView.animate()
) in viewWillAppear ALSO.
Hope this helps