This seems to be a very weird issue. I have a small image view in storyBoard and have added tap gesture to it. On the action of gesture I am trying to add a different image view.
Objective C code-
-(void)tapImage{
bigImageView = [[UIImageView alloc]init];
[bigImageView setImage:[UIImage imageNamed:@"main.png"]];
[bigImageView setFrame:CGRectMake(0, 0, 50, 50)];
[self.view addSubview:bigImageView];
[UIView animateWithDuration:2.0 delay:2.0 options:UIViewAnimationOptionCurveEaseInOut
animations:^(void) {
[bigImageView setFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; //Leave it empty
}
completion:^(BOOL finished){
// Your code goes here
}];
}
Works totally fine.
Swift Code -
func imageTapped()
{
println("Tapped on Image")
bigImageView = UIImageView(frame: CGRectMake(0, 0, 50, 50))
bigImageView.image = UIImage(named: "main")
self.view.addSubview(self.bigImageView)
UIView.animateWithDuration(2.0, delay: 2.0, options:UIViewAnimationOptions.CurveEaseInOut, animations: { () -> Void in
dispatch_async(dispatch_get_main_queue()) {
self.bigImageView = UIImageView(frame: CGRectMake(0, 0, 320, 500))
}
}) { (completed:Bool) -> Void in
}
}
Does not work. I don't know where am I wrong. :(
UPDATE -
First I change the frame with "bigimageview.frame" so now it was displaying image view in gesture tap. But without animation.
So I removed dipatch on main thread and it was animating.
UIView.animateWithDuration(0.4, delay: 0.0, options:UIViewAnimationOptions.CurveEaseInOut, animations: { () -> Void in
// dispatch_async(dispatch_get_main_queue()) {
self.bigImageView.frame = CGRectMake(0, 0, 320, 500)
// }
}) { (completed:Bool) -> Void in
} }
But Still question remains why it happened. Are we not suppose to put UI changes on main thread inside closure/block? Some one please explain.