what is the best way for uploading files(image) from android to webserver(i use codeingniter). in google i saw some methods with CustomMultipartEntity, Base64 and etc, but which way is better? and can i upload an image and a json to webserver simultaneously?
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问题:
回答1:
Yes you can upload images by converting them using Base64 String.
One of my favourite piece of code.
Android App upload location
I compress the Image (Re size) it just to be save side (Code at the end)
Bitmap bitmap = resizeBitMapImage1(exsistingFileName, 800, 600);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG,30, stream);
StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
StrictMode.setThreadPolicy(policy);
ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>();
nameValuePairs.add(new BasicNameValuePair("image_data", Base64.encodeBytes(stream.toByteArray())));
// image_str = null;
stream.flush();
stream.close();
bitmap.recycle();
nameValuePairs.add(new BasicNameValuePair("FileName", FileName));
String url = "http://www.xyz.com/upload.aspx";
HttpClient httpclient = new DefaultHttpClient();
HttpPost httppost = new HttpPost(url);
httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs));
HttpResponse response1 = httpclient.execute(httppost);
Log.i("DataUploaderOffline_Image ","Status--> Completed");
ASPX Page Code
Response.ContentType = "text/plain";
string c = Request.Form["image_data"];
string FileName = Request.Form["FileName"];
byte[] bytes = Convert.FromBase64String(c);
System.Drawing.Image image;
using (MemoryStream ms = new MemoryStream(bytes))
{
image = System.Drawing.Image.FromStream(ms);
image.RotateFlip(System.Drawing.RotateFlipType.Rotate90FlipNone);
String Fname = FileName + ".jpeg";
image.Save(Server.MapPath("Image\\" + Fname), System.Drawing.Imaging.ImageFormat.Jpeg);
Response.End();
}
*Resize Code *
public static Bitmap resizeBitMapImage1(String filePath, int targetWidth,
int targetHeight) {
Bitmap bitMapImage = null;
try {
Options options = new Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, options);
double sampleSize = 0;
Boolean scaleByHeight = Math.abs(options.outHeight - targetHeight) >= Math
.abs(options.outWidth - targetWidth);
if (options.outHeight * options.outWidth * 2 >= 1638) {
sampleSize = scaleByHeight ? options.outHeight / targetHeight
: options.outWidth / targetWidth;
sampleSize = (int) Math.pow(2d,
Math.floor(Math.log(sampleSize) / Math.log(2d)));
}
options.inJustDecodeBounds = false;
options.inTempStorage = new byte[128];
while (true) {
try {
options.inSampleSize = (int) sampleSize;
bitMapImage = BitmapFactory.decodeFile(filePath, options);
break;
} catch (Exception ex) {
try {
sampleSize = sampleSize * 2;
} catch (Exception ex1) {
}
}
}
} catch (Exception ex) {
}
return bitMapImage;
}