I'm working yet on a small script to capture keyevents and easily bind functions on them. But I'm stuck for now!
The problem is, that if I initalize more than one "eventhandler" it overides arguments from the first initialization.
Thousands of words do not say more than some lines of code. So, here's what I've done so far:
var keyCodes={a:65,b:66,c:67,d:68,e:69,f:70,g:71,h:72,i:73,j:74,k:75,l:76,m:77,n:78,o:79,p:80,q:81,r:82,s:83,t:84,u:85,v:86,w:87,x:88,y:89,z:90,"0":48,"1":49,"2":50,"3":51,"4":52,"5":53,"6":54,"7":55,"8":56,"9":57,f1:112,f2:113,f3:114,f4:115,f5:116,f6:117,f7:118,f8:119,f9:120,f10:121,f11:122,f12:123,shift:16,ctrl:17,control:17,alt:18,option:18,opt:18,cmd:224,command:224,fn:255,"function":255,backspace:8,"delete":8,enter:13,"return":13,left:37,up:38,right:39,down:40};
var keyCall = function(k, fn, c, e, k2, nk) {
this.onkeydown = function() {
nk = k.split(" ");
c = e ? e.which : event.keyCode;
if (nk.length > 1) {
if (keyCodes[nk[0]] === c) {
k2 = true;
}
if (keyCodes[nk[1]] === c && k2 === true) {
fn();
k2 = false;
}
} else if (keyCodes[nk[0]] === c) {
fn();
}
};
};
keyCall('ctrl a', function() { // overridden by `keyCall('shift a'`
alert('callback1');
});
keyCall('shift a', function() {
alert('callback2');
});
I've optimized it for a highly minimum of bytes, if you think an annotated version is usefull, so just say it! For everyone who needs, here's a fiddle
Update
pascalfree has fixed it! But anoter problem is now coming up...
The "placeholder"-variable k2
checks if the first key was/is pressed. But for now if you press and release ctrl
and hit thereafter the a
-key the function will fired. Any ideas?