I'm student at university and I have a specific question.
Presently I display a white rectangle in center of a window with pygame above a black background. But presently I would like to blinking my white rectangle at a specific frequency, and it's why a I need help.
Presently I implement that:
import pygame, sys
from pygame.locals import *
def main():
pygame.init()
fenetre = pygame.display.set_mode((500,400),0,32)
black=(0,0,0)
white=(255,255,255)
fenetre.fill(black)
pygame.draw.rect(fenetre, white,(200,150,100,50))
while True:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
main()
Thanks for your help community.
Very popular method to control elements is using time.
You set time of next change state and then you compare this with current time. This way you control object and you don't stop while True
loop so it cando other things.
import pygame
import sys
# --- constants ---
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
# --- main ---
def main():
pygame.init()
fenetre = pygame.display.set_mode((500, 400), 0, 32)
# time in millisecond from start program
current_time = pygame.time.get_ticks()
# how long to show or hide
delay = 500 # 500ms = 0.5s
# time of next change
change_time = current_time + delay
show = True
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# --- updates ---
current_time = pygame.time.get_ticks()
# is time to change ?
if current_time >= change_time:
# time of next change
change_time = current_time + delay
show = not show
# --- draws ---
fenetre.fill(BLACK)
if show:
pygame.draw.rect(fenetre, WHITE,(200,150,100,50))
pygame.display.update()
main()
EDIT: the same with more elements
import pygame
import sys
# --- constants ---
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
# --- main ---
def main():
pygame.init()
fenetre = pygame.display.set_mode((500, 400), 0, 32)
current_time = pygame.time.get_ticks()
# time of show or hide
delay = 500 # 500ms = 0.5s
# time of next change (WHITE)
change_time = current_time + delay
show = True
# time of next change (RED)
red_change_time = current_time + delay + 150
red_show = False
# time of next change (GREEN)
green_change_time = current_time + delay + 300
green_show = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# --- updates ---
current_time = pygame.time.get_ticks()
# is time to change ? (WHITE)
if current_time >= change_time:
change_time = current_time + delay
show = not show
# is time to change ? (RED)
if current_time >= red_change_time:
red_change_time = current_time + delay
red_show = not red_show
# is time to change ? (GREEN)
if current_time >= green_change_time:
green_change_time = current_time + delay
green_show = not red_show
# --- draws ---
fenetre.fill(BLACK)
if show: # (WHITE)
pygame.draw.rect(fenetre, WHITE, (200,150,100,50))
if red_show: # (RED)
pygame.draw.rect(fenetre, RED, (100,150,100,50))
if green_show: # (GREEN)
pygame.draw.rect(fenetre, GREEN, (300,150,100,50))
pygame.display.update()
main()
EDIT: version using class. But this time with different frequencies
import pygame
import sys
# --- constants ---
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
# --- classes ---
class Rectangle():
def __init__(self, color, rect, time, delay):
self.color = color
self.rect = rect
self.time = time
self.delay = delay
self.show = False
def draw(self, screen):
if self.show:
pygame.draw.rect(screen, self.color, self.rect)
def update(self, current_time):
if current_time >= self.time:
self.time = current_time + self.delay
self.show = not self.show
# --- main ---
def main():
pygame.init()
fenetre = pygame.display.set_mode((500, 400), 0, 32)
current_time = pygame.time.get_ticks()
# time of show or hide
delay = 500 # 5000ms = 0.5s
# objects
rect_white = Rectangle(WHITE, (200,150,100,50), current_time, 500)
rect_red = Rectangle(RED, (100,150,100,50), current_time + 150, 100)
rect_green = Rectangle(GREEN, (0, 0, 500, 400), current_time + 300, 2000)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# --- updates ---
current_time = pygame.time.get_ticks()
rect_white.update(current_time)
rect_red.update(current_time)
rect_green.update(current_time)
# --- draws ---
fenetre.fill(BLACK)
rect_green.draw(fenetre)
rect_white.draw(fenetre)
rect_red.draw(fenetre)
pygame.display.update()
main()
I made some edits to your code to fit your needs and tested it.
The Code
import pygame
import sys
import time
from pygame.locals import *
pygame.init()
fenetre = pygame.display.set_mode((500, 400), 0, 32)
black = (0, 0, 0)
white = (255, 255, 255)
clock = pygame.time.Clock()
frequency = 1
def main():
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pygame.draw.rect(fenetre, black, (200, 150, 100, 50))
pygame.display.update()
time.sleep(frequency)
pygame.draw.rect(fenetre, white, (200, 150, 100, 50))
pygame.display.update()
time.sleep(frequency)
clock.tick(30)
main()
The result should be the rect appearing each 1 sec