Accessing Variables from Greasemonkey to Page & vi

2019-01-01 16:25发布

问题:

I have the following code in test.js which is run right before </body>:

alert(\'stovetop\');
alert(greasy);

I have the following code in test.user.js:

(function () {

    \'use strict\';
    var greasy = \'greasy variable\';
    document.title = \'greasy title\';

}());

\'stovetop\' gets alerted so I know the page javascript works, and document.title gets changes so I know that the script javascript works. However, on the webpage I get the error:

Error: ReferenceError: greasy is not defined Source File: /test.js

How from the webpage do I access the variable set by Greasemonkey and how about vice versa?

回答1:

  • Greasemonkey scripts operate in a separate scope and may also operate in a sandbox, depending on the @grant settings.

  • Additionally, the question code isolates greasy in a function scope (as gladoscc said).

  • Finally, by default, test.js will fire before the Greasemonkey script does, so it won\'t see any set variables, anyway. Use @run-at document-start to address that.


So, given this test.js, run right before </body>:

window.targetPages_GlobalVar = \'stovetop\';

console.log (\"On target page, local global: \", targetPages_GlobalVar);
console.log (\"On target page, script global: \", gmScripts_GlobalVar);

Then the following will work:

No sandbox:

// ==UserScript==
// @name        _Greasemonkey and target page, variable interaction
// @include     http://YOUR_SERVER.COM/YOUR_PATH/*
// @include     http://jsbin.com/esikut/*
// @run-at      document-start
// @grant       none
// ==/UserScript==

//--- For @grant none, could also use window. instead of unsafeWindow.
unsafeWindow.gmScripts_GlobalVar = \'greasy\';

console.log (\"In GM script, local global: \", unsafeWindow.targetPages_GlobalVar);
console.log (\"In GM script, script global: \", gmScripts_GlobalVar);

window.addEventListener (\"DOMContentLoaded\", function() {
    console.log (\"In GM script, local global, after ready: \", unsafeWindow.targetPages_GlobalVar);
}, false);


With sandbox, no function scope, unsafeWindow:
==> Important update: Greasemonkey changed unsafeWindow handling with version 2.0, the next sample script will not work with GM 2.0 or later. The other two solutions still work.

// ==UserScript==
// @name        _Greasemonkey and target page, variable interaction
// @include     http://YOUR_SERVER.COM/YOUR_PATH/*
// @include     http://jsbin.com/esikut/*
// @run-at      document-start
// @grant    GM_addStyle
// ==/UserScript==
/*- The @grant directive is needed to work around a design change
    introduced in GM 1.0.   It restores the sandbox.
*/

unsafeWindow.gmScripts_GlobalVar = \'greasy\';

console.log (\"In GM script, local global: \", unsafeWindow.targetPages_GlobalVar);
console.log (\"In GM script, script global: \", unsafeWindow.gmScripts_GlobalVar);

window.addEventListener (\"DOMContentLoaded\", function() {
    console.log (\"In GM script, local global, after ready: \", unsafeWindow.targetPages_GlobalVar);
}, false);


With sandbox, no function scope, Script Injection:

// ==UserScript==
// @name        _Greasemonkey and target page, variable interaction
// @include     http://YOUR_SERVER.COM/YOUR_PATH/*
// @include     http://jsbin.com/esikut/*
// @run-at      document-start
// @grant       GM_addStyle
// ==/UserScript==
/*- The @grant directive is needed to work around a design change
    introduced in GM 1.0.   It restores the sandbox.
*/

function GM_main () {
    window.gmScripts_GlobalVar = \'greasy\';

    console.log (\"In GM script, local global: \", window.targetPages_GlobalVar);
    console.log (\"In GM script, script global: \", window.gmScripts_GlobalVar);

    window.addEventListener (\"DOMContentLoaded\", function() {
        console.log (\"In GM script, local global, after ready: \", window.targetPages_GlobalVar);
    }, false);
}

addJS_Node (null, null, GM_main);

function addJS_Node (text, s_URL, funcToRun, runOnLoad) {
    var D                                   = document;
    var scriptNode                          = D.createElement (\'script\');
    if (runOnLoad) {
        scriptNode.addEventListener (\"load\", runOnLoad, false);
    }
    scriptNode.type                         = \"text/javascript\";
    if (text)       scriptNode.textContent  = text;
    if (s_URL)      scriptNode.src          = s_URL;
    if (funcToRun)  scriptNode.textContent  = \'(\' + funcToRun.toString() + \')()\';

    var targ = D.getElementsByTagName (\'head\')[0] || D.body || D.documentElement;
    targ.appendChild (scriptNode);
}

Notes:

  1. You can test these script against this page (jsbin.com/esikut).
  2. With no sandbox, unsafeWindow and window are the same.
  3. All of these scripts produce the same output on the console:

    In GM script, local global: undefined
    In GM script, script global: greasy
    On target page, local global: stovetop
    On target page, script global: greasy
    In GM script, local global, after ready: stovetop
    
  4. The Script Injection code will work in a variety of browsers besides Firefox. unsafeWindow currently only works in Firefox+Greasemonkey(or Scriptish) or Chrome+Tampermonkey.



回答2:

Your variable greasy is defined in the scope of the anonymous function. You cannot access greasy even in your userscript, unless it is part of your function. Example:

(function(){
    var foo = 5;
    alert(foo);
}();
alert(foo); //ERROR, because foo is undefined outside of the function.

Do it this way:

var foo = 5;
(function(){
     alert(foo);
}();
alert(foo);

Also, why are you putting all your code in an anonymous function and then executing it?



回答3:

You can also use localStorage:

localStorage.setItem(\"numberOfThings\", \"42\");

localStorage.getItem(\"numberOfThings\");