Ok so complete rewrite of the question due to lack of replies. I want a window that is drag-able but as it's being dragged, alter the margin to extend as far as the old position of the window. I.e. Window moves right X, extend margin left X. Now I've hit a few snags such as the window having it's edges cut off for some reason. Here's my code, let me know if you can spot anything!
private void Window_LocationChanged(object sender, EventArgs e)
{
double TmpLeft = Math.Abs(this.Left - WinLeft);
double TmpTop = Math.Abs(this.Top - WinTop);
if (this.IsLoaded)
{//depending on whether the window is moved left, right
if (this.Left > WinLeft)
{//depending on whether the window is moved up, down
if (this.Top > WinTop)
bdr.Margin = new Thickness(TmpLeft, TmpTop, 0, 0);
else
bdr.Margin = new Thickness(TmpLeft, 0, 0, TmpTop);
}
else
{
if (this.Top > WinTop)
bdr.Margin = new Thickness(0, TmpTop, TmpLeft+ 40, 0);
else
bdr.Margin = new Thickness(0, 0, TmpLeft, TmpTop);
}
}
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
WinLeft = this.Left;
WinTop = this.Top;
bdr.Height = this.ActualHeight;//I set these because they are auto
bdr.Width = this.ActualWidth; //before the window opens
}
At the moment the whole window (set window background to yellow so I can see the margin) is moving, where as I want the top left corner of the margin to remain in place. I've also noticed that the area I click on to drag the window (a border
) tends to move around as well so is no longer under my click as I move the window. Hope that's clear, comment any further questions.
OLD - ONLY READ TO UNDERSTAND WHAT I'M TRYING TO DO
So I'm trying to create an application that has a pop up window with a pointer/line coming from the child window to a particular place in the parent window. I achieved this like so;
<Border Name="brdr" Margin="40,0,0,0" >
//Content
</Border>
<Line
Name="Pointer"
X1="0"
X2="40"
Y1="55"
Y2="50"
StrokeThickness="2"
Stroke="Black"
></Line>
Notice the 40 left Margin
on the border that makes the window larger than it appears so that the Polygon
sticks out to the left and points to the parent window (If there's a better/cooler/more elegant way of doing this, I'm all ears).
So that worked fine but now I want the pointer to be dynamic. As in, if the child window gets dragged the pointer must scale relatively to the parent window's location. I.e. it must appear as if the two windows are attached via the line. Now my plan was to record the point the child window opens on (because it opens relative to the parent window, it's correct when it initialises) and then use the difference between this and the new location point (after dragging) to find the new points that the line should be going to. My code probably says it better than I ever could...
private void Window_LocationChanged(object sender, EventArgs e)
{
if (this.IsLoaded)
{
brdr.Margin = new Thickness(Math.Abs(this.Left - WinLeft) + 40, Math.Abs(this.Top - WinTop), 0, 0);
Pointer.X1 = Math.Abs(this.Left - WinLeft);
Pointer.Y1 = Math.Abs(this.Top - WinTop) + 55;
Pointer.X2 = Math.Abs(this.Left - WinLeft) + 40;
Pointer.Y2 = Math.Abs(this.Top - WinTop) + 50;
}
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
WinLeft = this.Left;
WinTop = this.Top;
}
As you can see I have to set the window margin so that it extends to the old position. Then I reset the Line
coords to the new values. All these values are calculated, like I said, by comparing the opening window coords to the current coords.
My problem is, this isn't right. Would be very impressed to see someone able to figure this out.