I am working on a game, in which i am trying to fire two different types if bullets on single tap and double tap respectively.
Heres what I am doing in my touch began method:
- (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for( UITouch *touch in touches )
{
CGPoint location = [touch locationInView: [touch view]];
location = [[CCDirector sharedDirector] convertToGL: location];
NSLog(@"TOUCH LOCATION IN TOUCH BEGAN = (%f , %f)", location.x , location.y);
NSUInteger tapCount = [touch tapCount];
switch (tapCount)
{
case 1:
{
NSDictionary * touchloc = [NSDictionary dictionaryWithObject:[NSValue valueWithCGPoint:location] forKey:@"location"];
[self performSelector:@selector(startTimer:) withObject:touchloc afterDelay:3];
break;
}
case 2:
{
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(startTimer) object:nil];
[self performSelector:@selector(removeBall) withObject:nil afterDelay:1];
break;
}
default:
{
break;
}
}
}
Now in my perform selector(startTimer:)
I get the co-ordinates of point where I touch in NSPoint
(As I am using NSDictionary
)
All I want to know is.. how we can convert those points to CGPoints.. ?
Any idea how can I do it?
Any help will be truly appreciated.