I am trying to create a VBO for a simple rectangle. The GL is set up to use the core profile (GL: 3.2, GLSL: 1.5, inside an NSView in Cocoa).
I spent hours trying to figure out how to draw a simple rectangle in OpenGL. It seems really hard to find any decent tutorials on the core profile. The best I could find was this tutorial.
I adapted it to my needs and came up with the following code:
GLfloat vertices[] = { 1.0, -1.0, 1.0,
1.0, 1.0, 1.0,
-1.0, 1.0, -1.0,
-1.0, -1.0, -1.0 };
glGenBuffers(1, &vertexVBO);
glBindBuffer(GL_ARRAY_BUFFER, vertexVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*3*4, vertices, GL_STATIC_DRAW);
glVertexAttribPointer(VERTEX_POS, 3, GL_FLOAT, GL_FALSE, 0, 0); // VERTEX_POS = 0
glEnableVertexAttribArray(VERTEX_POS); // fails
However, this is throwing an error when calling glEnableVertexAttribArray
: INVALID_OPERATION
. The documentation suggests that this error is produced if the aforementioned call is made between a glBegin
and glEnd
. This is not the case. I mean, as far as I know, glBegin
and glEnd
are not even supported in the core profile.
Thus, I am at a loss. How can I draw this stupid rectangle (or at least initialize it)?