I have used scheduler to return from a scene to the main menu. There is nothing in the scene page except menu. But scenes are not deallocating and memory leakage increasing as i navigate through the scenes. So application is not closing(kept running in background when close using iphone/ipod button) but crashing.
Hope some of you faced and resolved this type of problem.Expecting a way to out from here.
Here are my class sources-
Delegator
@implementation BubbleWordAppDelegate
@synthesize window;
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
CC_DIRECTOR_INIT();
// Obtain the shared director in order to...
CCDirector *director = [CCDirector sharedDirector];
// Sets landscape mode
//[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
// Turn on display FPS
[director setDisplayFPS:NO];
// Turn on multiple touches
EAGLView *view = [director openGLView];
[view setMultipleTouchEnabled:YES];
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
// [[CCDirector sharedDirector] runWithScene: [MainGameLayer scene]];
[[CCDirector sharedDirector] runWithScene: [MenuScene node]];
}
- (void)applicationWillResignActive:(UIApplication *)application {
[[CCDirector sharedDirector] pause];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
[[CCDirector sharedDirector] resume];
}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
[[CCTextureCache sharedTextureCache] removeUnusedTextures];
}
- (void)applicationWillTerminate:(UIApplication *)application {
[[CCDirector sharedDirector] end];
}
- (void)applicationSignificantTimeChange:(UIApplication *)application {
[[CCDirector sharedDirector] setNextDeltaTimeZero:YES];
}
- (void)dealloc {
[[CCDirector sharedDirector] release];
[window release];
[super dealloc];
}
@end
Menu Scene
#import "cocos2d.h"
#import "MenuScene.h"
#import "SettingsScene.h"
#import "AboutScene.h"
//#import "MainGameLayer.h"
#import "ErgoTransitions.h"
@implementation MenuScene
- (id) init
{
self = [super init];
if (self != nil) {
// CCMenuItem *menuItem1 = [CCMenuItemFont itemFromString:@"Play" target:self selector:@selector(onPlay:)];
CCMenuItem *menuItem2 = [CCMenuItemFont itemFromString:@"Settings" target:self selector:@selector(onSettings:)];
CCMenuItem *menuItem3 = [CCMenuItemFont itemFromString:@"About" target:self selector:@selector(onAbout:)];
// CCMenu *menu = [CCMenu menuWithItems:menuItem1, menuItem2, menuItem3, nil];
CCMenu *menu = [CCMenu menuWithItems: menuItem2, menuItem3, nil];
[menu alignItemsVertically];
[self addChild:menu];
}
return self;
}
/*
- (void)onPlay:(id)sender
{
NSLog(@"on play");
[[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[MainGameLayer node]]];
}
*/
- (void)onSettings:(id)sender
{
NSLog(@"on settings");
[[CCDirector sharedDirector] replaceScene: [ErgoTransitions PageTransitionForward:[SettingsScene node]]];
// [[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[SettingsScene node]]];
}
- (void)onAbout:(id)sender
{
NSLog(@"on about");
[[CCDirector sharedDirector] replaceScene: [ErgoTransitions PageTransitionForward:[AboutScene node]]];
// [[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[AboutScene node]]];
}
@end
About Scene
#import "cocos2d.h"
#import "AboutScene.h"
#import "MenuScene.h"
#import "ErgoTransitions.h"
@implementation AboutScene
- (id) init
{
self = [super init];
if (self != nil) {
CGSize winSize= [[CCDirector sharedDirector] winSize];
CCSprite *bg = [CCSprite spriteWithFile:@"background2.png"];
bg.position = ccp(winSize.width/2,winSize.height/2);
[self addChild:bg];
CCLabel *label = [CCLabel labelWithString:@"about scene" fontName:@"Arial" fontSize:20];
label.position = ccp(winSize.width/2,winSize.height/2);
[self addChild:label];
[self schedule:@selector(onEnd:) interval:2];
}
return self;
}
- (void)onEnd:(ccTime)dt
{
[[CCDirector sharedDirector] replaceScene: [ErgoTransitions PageTransitionBackward:[MenuScene node]]];
// [[CCDirector sharedDirector] replaceScene: [ErgoTransitions randomTransition:[MenuScene node]]];
}
@end
Transaction Class (from cocos2d TestTransitions)
#import "cocos2d.h"
#import "ErgoTransitions.h"
#define TRANSITION_DURATION (1.2f)
//static int sceneIdx=0;
static NSString *transitions[] = {
@"CCJumpZoomTransition",
@"CCCrossFadeTransition",
@"PageTransitionForward",
@"PageTransitionBackward",
@"CCFadeTRTransition",
@"CCFadeBLTransition",
@"CCFadeUpTransition",
@"CCFadeDownTransition",
@"CCTurnOffTilesTransition",
@"CCSplitRowsTransition",
@"CCSplitColsTransition",
@"CCFadeTransition",
@"FadeWhiteTransition",
@"FlipXLeftOver",
@"FlipXRightOver",
@"FlipYUpOver",
@"FlipYDownOver",
@"FlipAngularLeftOver",
@"FlipAngularRightOver",
@"ZoomFlipXLeftOver",
@"ZoomFlipXRightOver",
@"ZoomFlipYUpOver",
@"ZoomFlipYDownOver",
@"ZoomFlipAngularLeftOver",
@"ZoomFlipAngularRightOver",
@"CCShrinkGrowTransition",
@"CCRotoZoomTransition",
@"CCMoveInLTransition",
@"CCMoveInRTransition",
@"CCMoveInTTransition",
@"CCMoveInBTransition",
@"CCSlideInLTransition",
@"CCSlideInRTransition",
@"CCSlideInTTransition",
@"CCSlideInBTransition",
};
@interface FadeWhiteTransition : CCFadeTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipXLeftOver : CCFlipXTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipXRightOver : CCFlipXTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipYUpOver : CCFlipYTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipYDownOver : CCFlipYTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipAngularLeftOver : CCFlipAngularTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface FlipAngularRightOver : CCFlipAngularTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipXLeftOver : CCZoomFlipXTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipXRightOver : CCZoomFlipXTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipYUpOver : CCZoomFlipYTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipYDownOver : CCZoomFlipYTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipAngularLeftOver : CCZoomFlipAngularTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface ZoomFlipAngularRightOver : CCZoomFlipAngularTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface PageTransitionForward : CCPageTurnTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@interface PageTransitionBackward : CCPageTurnTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
@end
@implementation FlipXLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation FadeWhiteTransition
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s withColor:ccWHITE];
}
@end
@implementation FlipXRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end
@implementation FlipYUpOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationUpOver];
}
@end
@implementation FlipYDownOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationDownOver];
}
@end
@implementation FlipAngularLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation FlipAngularRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end
@implementation ZoomFlipXLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation ZoomFlipXRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end
@implementation ZoomFlipYUpOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationUpOver];
}
@end
@implementation ZoomFlipYDownOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationDownOver];
}
@end
@implementation ZoomFlipAngularLeftOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationLeftOver];
}
@end
@implementation ZoomFlipAngularRightOver
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s orientation:kOrientationRightOver];
}
@end
@implementation PageTransitionForward
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s backwards:NO];
}
@end
@implementation PageTransitionBackward
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s {
return [self transitionWithDuration:t scene:s backwards:YES];
}
@end
@implementation ErgoTransitions
+(id) transitionWith:(NSString *) transitionName scene:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(transitionName);
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) randomTransition:(CCScene*) scene withDuration:(ccTime) duration
{
short selectedTransition = [ErgoTransitions getRandomNumber:0 to:((short)sizeof(transitions) / (short)sizeof(transitions[0]))];
Class transitionClass = NSClassFromString(transitions[selectedTransition]);
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) JumpZoomTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCJumpZoomTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)CrossFadeTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCCrossFadeTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)PageTransitionForward:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"PageTransitionForward");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)PageTransitionBackward:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"PageTransitionBackward");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeTRTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCFadeTRTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeBLTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCFadeBLTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeUpTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCFadeUpTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeDownTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCFadeDownTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)TurnOffTilesTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCTurnOffTilesTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SplitRowsTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCSplitRowsTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SplitColsTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCSplitColsTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCFadeTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FadeWhiteTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"FadeWhiteTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipXLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"FlipXLeftOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipXRightOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"FlipXRightOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipYUpOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"FlipYUpOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipYDownOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"FlipYDownOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipAngularLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"FlipAngularLeftOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)FlipAngularRightOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"FlipAngularRightOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipXLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"ZoomFlipXLeftOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipXRightOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"ZoomFlipXRightOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipYUpOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"ZoomFlipYUpOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipYDownOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"ZoomFlipYDownOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipAngularLeftOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"ZoomFlipAngularLeftOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ZoomFlipAngularRightOver:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"ZoomFlipAngularRightOver");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)ShrinkGrowTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCShrinkGrowTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)RotoZoomTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCRotoZoomTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInLTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCMoveInLTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInRTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCMoveInRTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInTTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCMoveInTTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)MoveInBTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCMoveInBTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SlideInLTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCSlideInLTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id)SlideInRTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCSlideInRTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) SlideInTTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCSlideInTTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
+(id) SlideInBTransition:(CCScene*) scene withDuration:(ccTime) duration
{
Class transitionClass = NSClassFromString(@"CCSlideInBTransition");
return [transitionClass transitionWithDuration:duration scene:scene];
}
//------ OverLoaded without Direction
+(id) transitionWith:(NSString *) transitionName scene:(CCScene*) scene
{
return [ErgoTransitions transitionWith:transitionName scene:scene withDuration:TRANSITION_DURATION];
}
+(id) randomTransition:(CCScene*) scene
{
return [ErgoTransitions randomTransition:scene withDuration:TRANSITION_DURATION];
}
+(id) JumpZoomTransition:(CCScene*) scene
{
return [ErgoTransitions JumpZoomTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)CrossFadeTransition:(CCScene*) scene
{
return [ErgoTransitions CrossFadeTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)PageTransitionForward:(CCScene*) scene
{
return [ErgoTransitions PageTransitionForward:scene withDuration:TRANSITION_DURATION];
}
+(id)PageTransitionBackward:(CCScene*) scene
{
return [ErgoTransitions PageTransitionBackward:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeTRTransition:(CCScene*) scene
{
return [ErgoTransitions FadeTRTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeBLTransition:(CCScene*) scene
{
return [ErgoTransitions FadeBLTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeUpTransition:(CCScene*) scene
{
return [ErgoTransitions FadeUpTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeDownTransition:(CCScene*) scene
{
return [ErgoTransitions FadeDownTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)TurnOffTilesTransition:(CCScene*) scene
{
return [ErgoTransitions TurnOffTilesTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SplitRowsTransition:(CCScene*) scene
{
return [ErgoTransitions SplitRowsTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SplitColsTransition:(CCScene*) scene
{
return [ErgoTransitions SplitColsTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeTransition:(CCScene*) scene
{
return [ErgoTransitions FadeTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FadeWhiteTransition:(CCScene*) scene
{
return [ErgoTransitions FadeWhiteTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipXLeftOver:(CCScene*) scene
{
return [ErgoTransitions FlipXLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipXRightOver:(CCScene*) scene
{
return [ErgoTransitions FlipXRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipYUpOver:(CCScene*) scene
{
return [ErgoTransitions FlipYUpOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipYDownOver:(CCScene*) scene
{
return [ErgoTransitions FlipYDownOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipAngularLeftOver:(CCScene*) scene
{
return [ErgoTransitions FlipAngularLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)FlipAngularRightOver:(CCScene*) scene
{
return [ErgoTransitions FlipAngularRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipXLeftOver:(CCScene*) scene
{
return [ErgoTransitions ZoomFlipXLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipXRightOver:(CCScene*) scene
{
return [ErgoTransitions ZoomFlipXRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipYUpOver:(CCScene*) scene
{
return [ErgoTransitions ZoomFlipYUpOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipYDownOver:(CCScene*) scene
{
return [ErgoTransitions ZoomFlipYDownOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipAngularLeftOver:(CCScene*) scene
{
return [ErgoTransitions ZoomFlipAngularLeftOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ZoomFlipAngularRightOver:(CCScene*) scene
{
return [ErgoTransitions ZoomFlipAngularRightOver:scene withDuration:TRANSITION_DURATION];
}
+(id)ShrinkGrowTransition:(CCScene*) scene
{
return [ErgoTransitions ShrinkGrowTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)RotoZoomTransition:(CCScene*) scene
{
return [ErgoTransitions RotoZoomTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInLTransition:(CCScene*) scene
{
return [ErgoTransitions MoveInLTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInRTransition:(CCScene*) scene
{
return [ErgoTransitions MoveInRTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInTTransition:(CCScene*) scene
{
return [ErgoTransitions MoveInTTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)MoveInBTransition:(CCScene*) scene
{
return [ErgoTransitions MoveInBTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SlideInLTransition:(CCScene*) scene
{
return [ErgoTransitions SlideInLTransition:scene withDuration:TRANSITION_DURATION];
}
+(id)SlideInRTransition:(CCScene*) scene
{
return [ErgoTransitions SlideInRTransition:scene withDuration:TRANSITION_DURATION];
}
+(id) SlideInTTransition:(CCScene*) scene
{
return [ErgoTransitions SlideInTTransition:scene withDuration:TRANSITION_DURATION];
}
+(id) SlideInBTransition:(CCScene*) scene
{
return [ErgoTransitions SlideInBTransition:scene withDuration:TRANSITION_DURATION];
}
+(short)getRandomNumber:(short)from to:(short)to
{
return (short)from + arc4random() % (to-from+1);
}
@end
Leakage screenshot-
EDITED:
I have removed transition- still leakage and app is not closing as i have explained above- here is the screen shot