i wanna rotate two images i put one images behind the other but when i rotate them with the following code the back image will be above the front image and i assign their ZPOstion but their is no change
this link for my view before rotate http://i39.tinypic.com/ivv2ah.png
and after rotate http://i43.tinypic.com/ic05xj.png
how this happen
[UIView animateWithDuration:0.2 animations:
^{
CALayer *myLayer=self.image2.layer;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.x"];
animation.fromValue = [NSNumber numberWithFloat:(1 * M_PI/Down)];
animation.toValue = [NSNumber numberWithFloat:(1 * M_PI/UP)];
animation.repeatCount =0;
animation.duration=0.2;
[animation setRemovedOnCompletion:NO];
animation.timingFunction = [CAMediaTimingFunction
functionWithName:kCAMediaTimingFunctionLinear];
[self.image2.layer addAnimation:animation forKey:@"transform.rotation.x"];
CATransform3D transform = CATransform3DIdentity;
transform.m34 = (1/500.0f);
transform = CATransform3DRotate(transform, (1 * M_PI/UP), 1, 0,0);
myLayer.transform=transform;
}
completion:^(BOOL finished)
{
self.image2.postion=@"UP";
}];
[UIView animateWithDuration:0.2 animations:
^{
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.x"];
animation.fromValue = [NSNumber numberWithFloat:(1 * M_PI/Down)];
animation.toValue = [NSNumber numberWithFloat:(1 * M_PI/UP)];
animation.repeatCount =0;
animation.duration=0.2;
[animation setRemovedOnCompletion:NO];
animation.timingFunction = [CAMediaTimingFunction
functionWithName:kCAMediaTimingFunctionLinear];
[card.layer addAnimation:animation forKey:@"transform.rotation.x"];
CATransform3D transform = CATransform3DIdentity;
transform.m34 = (1/500.0f);
transform = CATransform3DRotate(transform, (1 * M_PI/UP), 1, 0,0);
card.layer.transform=transform;
}
completion:^(BOOL finished)
{
card.postion=@"UP";
}];
CArdImage is Custom UIImageView and this is what i Change
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
self.layer.anchorPoint=CGPointMake(0.5, 1.0);
CATransform3D transform = CATransform3DIdentity;
transform.m34 = (1/500.0f);
transform = CATransform3DRotate(transform, (1 * M_PI/2.5), 0.5, 0,0);
self.layer.transform=transform;
self.postion=@"UP";
}
return self;
}