I'm new to THREE.js coming from an AS3/Away3D background. I'm trying to create a custom object class that extends THREE.Object3D to add to my scene. CustomObject will encapsulate a lot of behavioural properties and methods. Ideally I'd like to pass each CustomObject it's own data object which will determine how it will look/move/behave. Encapsulating this code will keep my main.js a lot cleaner.
My problem is I can't seem to add an instance of the class directly to my scene. I can only add the mesh via the CustomObject.getMesh() method. Is it possible to add an instance of the class directly to my scene to render? Here's a very basic attempt I've put together from what I've been able to find online and in the /src:
function CustomObject(){
THREE.Object3D.call( this );
this.type = 'CustomObject';
this.geometry = new THREE.BoxGeometry( 540, 540, 14 );
this.mesh = new THREE.Mesh( this.geometry, new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
}
CustomObject.prototype = Object.create( THREE.Object3D.prototype );
CustomObject.prototype.constructor = THREE.Object3D;
CustomObject.prototype.getMesh = function(){
return this.mesh;
}
I'd like to be able to add the CustomObject class directly to the scene to make object management a lot cleaner. Can anyone tell me how this is achievable please?
Many thanks in advance!
David