Server-
var dgram = require('dgram');
var client= dgram.createSocket('udp4');
/** @requires socket.io */
var io = require('socket.io')(http);
/** Array of clients created to keep track of who is listening to what*/
var clients = [];
io.sockets.on('connection', function(socket, username){
/** printing out the client who joined */
console.log('New client connected (id=' + socket.id + ').');
/** pushing new client to client array*/
clients.push(socket);
/** listening for acknowledgement message */
client.on('message', function( message, rinfo ){
/** creating temp array to put data in */
var temp = [];
/**converting data bit to bytes */
var number= req.body.size * 2
/** acknowledgement message is converted to a string from buffer */
var message = message.toString();
/** cutting hex string to correspong to requested data size*/
var data = message.substring(0, number);
/** converting that data to decimal */
var data = parseInt(data, 16);
/** adding data to data array */
temp[0] = data
/** emitting message to html page */
socket.emit('temp', temp);
});
/** listening if client has disconnected */
socket.on('disconnect', function() {
clients.splice(clients.indexOf(client), 1);
console.log('client disconnected (id=' + socket.id + ').');
clearInterval(loop);
});
});
}
});
Client-
var socket = io.connect('192.168.0.136:3000');
socket.on(temp', function(temp){
var temp= temp.toString();
var message= temp.split(',').join("<br>");
$('#output').html('<output>' + message + '</output>');
});
When a client connects, a random number called temp is emitted to the client. The above code works when one client connects to the server. Now how can you set a new connection each time? So that if one tab is opened, it gets its own random message back, while when another tab opens, it gets its own random message back.