Hello fellow programmers,
I need to implement an exported Unity project to my native Swift project, so I followed the instructions of this tutorial:
https://github.com/blitzagency/ios-unity5
Unfortunately, the app crashes on app launch. I took a screenshot of my debug navigator:
I found this thread and followed every advice, but I cannot get it running. I would be very glad to see a working example:
https://forum.unity3d.com/threads/il2cpp-anyone-else-seeing-metadatacache-initialize-crashes-sometimes-when-the-game-starts.383145/
Thanks in advance.