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问题:
I'm trying to figure out how can be modified FloatingActionButton from android support library. Can it be used with the text instead of image?
Something like this one:
I see it extends ImageButton so I think not. Am I right?
Is this correct in terms of Material Design in general?
回答1:
Thanks to all.
Here is easy workaround which I found for this question. Works correctly for Android 4+, for Android 5+ is added specific parameter android:elevation to draw TextView over FloatingActionButton.
<FrameLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|right">
<android.support.design.widget.FloatingActionButton
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@android:color/transparent" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:text="@android:string/ok"
android:elevation="16dp"
android:textColor="@android:color/white"
android:textAppearance="?android:attr/textAppearanceMedium" />
</FrameLayout>
回答2:
convert a text into bitmap and use it. its super easy.
fab.setImageBitmap(textAsBitmap("OK", 40, Color.WHITE));
//method to convert your text to image
public static Bitmap textAsBitmap(String text, float textSize, int textColor) {
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setTextSize(textSize);
paint.setColor(textColor);
paint.setTextAlign(Paint.Align.LEFT);
float baseline = -paint.ascent(); // ascent() is negative
int width = (int) (paint.measureText(text) + 0.0f); // round
int height = (int) (baseline + paint.descent() + 0.0f);
Bitmap image = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(image);
canvas.drawText(text, 0, baseline, paint);
return image;
}
回答3:
FABs are usually used in CoordinatorLayout
s. You can use this:
<android.support.design.widget.CoordinatorLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<android.support.design.widget.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:layout_margin="@dimen/fab_margin"
app:backgroundTint="@color/colorPrimary" />
<TextView android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:text="OK"
android:elevation="6dp"
android:textSize="18dp"
android:textColor="#fff"
app:layout_anchor="@id/fab"
app:layout_anchorGravity="center"/>
</android.support.design.widget.CoordinatorLayout>
This is what does the work
app:layout_anchor="@id/fab"
app:layout_anchorGravity="center"
Result:
If you're using some layout_behavior
for your FAB, you'll have to make a similar layout_behavior
for the TextView
回答4:
You can't set text for FloatingActionButton
from the support library, but what you can do, is create a text image directly from android studio : File -> New -> Image Asset
, and then use it for your button.
In the terms of Material Design; they didn't mention using text with FloatingActionButton
, and I don't see any reason for doing that since you don't really have much space for a text.
回答5:
I was needing text in a FAB but instead I just went with a TextView with a circular drawable background:
<TextView
android:layout_margin="10dp"
android:layout_gravity="right"
android:gravity="center"
android:background="@drawable/circle_background"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textColor="#FFF"
android:textStyle="bold"
android:fontFamily="sans-serif"
android:text="AuthId"
android:textSize="15dp"
android:elevation="10dp"/>
Here is the drawable(circle_backgroung.xml):
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval">
<solid
android:color="#666666"/>
<size
android:width="60dp"
android:height="60dp"/>
</shape>
回答6:
Answer of @NandanKumarSingh https://stackoverflow.com/a/39965170/5279156 works but i have made some changes with fab in code (not xml because they will be overwritten in class methods)
fab.setTextBitmap("ANDROID", 100f, Color.WHITE)
fab.scaleType = ImageView.ScaleType.CENTER
fab.adjustViewBounds = false
Where setTextBitmap
is an extension for ImageView
class with similar functionality but it supports multilne text
fun ImageView.setTextBitmap(text: String, textSize: Float, textColor: Int) {
val paint = Paint(Paint.ANTI_ALIAS_FLAG)
paint.textSize = textSize
paint.color = textColor
paint.textAlign = Paint.Align.LEFT
val lines = text.split(newLine())
var maxWidth = 0
for (line in lines) {
val width = paint.measureText(line).toInt()
if (width > maxWidth) {
maxWidth = width
}
}
val height = paint.descent() - paint.ascent()
val bitmap = Bitmap.createBitmap(maxWidth, height.toInt() * lines.size, Bitmap.Config.ARGB_8888)
val canvas = Canvas(bitmap)
var y = - paint.ascent()
for (line in lines) {
canvas.drawText(line, 0f, y, paint)
y += height
}
setImageBitmap(bitmap)
}