I searched for some hours now but I'm not able to find a solution.
My setup is as follows:
Widget.h
Widget.cpp
Widget.ui
Function.h
Function.cpp
I wrote a function in my Function.cpp which adds some entries to a QListWidget in my Widget.ui. It's just a trial and error project:
- I already included widget.h and ui_widget.h so I can access the classes.
- The Widget is the QWidget template which you can create with the QtDesigner.
- In there is a QListWidget and a QButton.
If I click the QButton then it calls the function in Function.cpp which will add an item to the QListWidget.
Do i have to write a custom slot for this or is there another way?
EDIT:
As requested, here is the code.
myWidget.h
#ifndef MYWIDGET_H
#define MYWIDGET_H
#include <QWidget>
namespace Ui {
class myWidget;
}
class myWidget : public QWidget
{
Q_OBJECT
public:
explicit myWidget(QWidget *parent = 0);
~myWidget();
private slots:
void on_pushButton_clicked();
private:
Ui::myWidget *ui;
};
#endif // MYWIDGET_H
The myWodget.cpp
#include "mywidget.h"
#include "ui_mywidget.h"
myWidget::myWidget(QWidget *parent) :
QWidget(parent),
ui(new Ui::myWidget)
{
ui->setupUi(this);
}
myWidget::~myWidget()
{
delete ui;
}
void myWidget::on_pushButton_clicked()
{
ui->listWidget->addItem("Some Item");
}
The myWidget.ui
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>myWidget</class>
<widget class="QWidget" name="myWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<widget class="QListWidget" name="listWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>20</y>
<width>256</width>
<height>192</height>
</rect>
</property>
</widget>
<widget class="QPushButton" name="pushButton">
<property name="geometry">
<rect>
<x>110</x>
<y>240</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>add</string>
</property>
</widget>
</widget>
<resources/>
<connections/>
</ui>
The Functions.h
#ifndef FUNCTIONS_H
#define FUNCTIONS_H
class Functions
{
public:
Functions();
};
#endif // FUNCTIONS_H
And the Functions .cpp
#include "functions.h"
#include "myWidget.h" //there seems no effect between ui_mywidget.h and this one ...
Functions::Functions()
{
}
Ive tried to add
Ui::myWidget *ModUi = new myWidget;
ModUi->ui->listWidget->addItem("SomeItem");
I tried this with and without Q_OBJECT in the Functions class in different variations. I was very creative in this case ^^
I hope this helps to understand?