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问题:
I have multiple view controllers that need to get the user's location, so I wanted to create a separate class that the ViewControllers can call to get the user's latest location.
locationManager:didUpdateToLocation:fromLocation returns void. How do I pass the latitude and longitude data back to my ViewControllers as soon as the user's latitude and longitude is calculated?
I could try writing getters and setters in my locationManaging class, but if I do that, how do I know when to call the latitude getter and longitude getter methods from my ViewController class? How do I hold the ViewController's main thread to wait for the latitude and longitude values from the locationManaging class?
Thanks!
回答1:
Create a singleton class which has a latitude
and longitude
properties, startLocating
and endLocating
. In the class, create a CLLocationManager
instance, and set its delegate to be the singleton. In startLocating
and endLocating
, call the appropriate methods of the CLLocationManager
instance. Make the delegate methods update the latitude
and longitude
properties. In other ViewControllers
, read this singleton's latitude
and longitude
properties.
To know when to read those properties from another ViewController
, set an observer on these properties (see the NSKeyValueObserving Protocol Reference
Before doing this, look up the Internets for existing code.
After doing this, upload it to GitHub with a permissive license.
回答2:
As user1071136 said, a singleton location manager is probably what you want. Create a class, a subclass of NSObject, with just one property, a CLLocationManager
.
LocationManagerSingleton.h:
#import <MapKit/MapKit.h>
@interface LocationManagerSingleton : NSObject <CLLocationManagerDelegate>
@property (nonatomic, strong) CLLocationManager* locationManager;
+ (LocationManagerSingleton*)sharedSingleton;
@end
LocationManagerSingleton.m:
#import "LocationManagerSingleton.h"
@implementation LocationManagerSingleton
@synthesize locationManager;
- (id)init {
self = [super init];
if(self) {
self.locationManager = [CLLocationManager new];
[self.locationManager setDelegate:self];
[self.locationManager setDistanceFilter:kCLDistanceFilterNone];
[self.locationManager setHeadingFilter:kCLHeadingFilterNone];
[self.locationManager startUpdatingLocation];
//do any more customization to your location manager
}
return self;
}
+ (LocationManagerSingleton*)sharedSingleton {
static LocationManagerSingleton* sharedSingleton;
if(!sharedSingleton) {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedSingleton = [LocationManagerSingleton new];
}
}
return sharedSingleton;
}
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation {
//handle your location updates here
}
- (void)locationManager:(CLLocationManager *)manager didUpdateHeading:(CLHeading *)newHeading {
//handle your heading updates here- I would suggest only handling the nth update, because they
//come in fast and furious and it takes a lot of processing power to handle all of them
}
@end
To get the most recently received location, simply use [LocationManagerSingleton sharedSingleton].locationManager.location
. It might take a few seconds to warm up the GPS to get accurate locations.
回答3:
Based on the above answers, here is what I did and you can find the complete example on github https://github.com/irfanlone/CLLocationManager-Singleton-Swift
Just import this file in your project, then you can either choose to implement the LocationUpdateProtocol or listen to notification for location updates
import MapKit
protocol LocationUpdateProtocol {
func locationDidUpdateToLocation(location : CLLocation)
}
/// Notification on update of location. UserInfo contains CLLocation for key "location"
let kLocationDidChangeNotification = "LocationDidChangeNotification"
class UserLocationManager: NSObject, CLLocationManagerDelegate {
static let SharedManager = UserLocationManager()
private var locationManager = CLLocationManager()
var currentLocation : CLLocation?
var delegate : LocationUpdateProtocol!
private override init () {
super.init()
self.locationManager.delegate = self
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest
self.locationManager.distanceFilter = kCLLocationAccuracyHundredMeters
locationManager.requestAlwaysAuthorization()
self.locationManager.startUpdatingLocation()
}
// MARK: - CLLocationManagerDelegate
func locationManager(manager: CLLocationManager, didUpdateToLocation newLocation: CLLocation, fromLocation oldLocation: CLLocation) {
currentLocation = newLocation
let userInfo : NSDictionary = ["location" : currentLocation!]
dispatch_async(dispatch_get_main_queue()) { () -> Void in
self.delegate.locationDidUpdateToLocation(self.currentLocation!)
NSNotificationCenter.defaultCenter().postNotificationName(kLocationDidChangeNotification, object: self, userInfo: userInfo as [NSObject : AnyObject])
}
}
}
Usage:
class ViewController: UIViewController, LocationUpdateProtocol {
var currentLocation : CLLocation!
override func viewDidLoad() {
super.viewDidLoad()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "locationUpdateNotification:", name: kLocationDidChangeNotification, object: nil)
let LocationMgr = UserLocationManager.SharedManager
LocationMgr.delegate = self
}
// MARK: - Notifications
func locationUpdateNotification(notification: NSNotification) {
let userinfo = notification.userInfo
self.currentLocation = userinfo!["location"] as! CLLocation
print("Latitude : \(self.currentLocation.coordinate.latitude)")
print("Longitude : \(self.currentLocation.coordinate.longitude)")
}
// MARK: - LocationUpdateProtocol
func locationDidUpdateToLocation(location: CLLocation) {
currentLocation = location
print("Latitude : \(self.currentLocation.coordinate.latitude)")
print("Longitude : \(self.currentLocation.coordinate.longitude)")
}
}
回答4:
Here's what I did when implementing a location manger singleton in swift. It's based on user1071136's strategy, as well as this swift pattern.
//
// UserLocationManager.swift
//
// Use: call SharedUserLocation.currentLocation2d from any class
import MapKit
class UserLocation: NSObject, CLLocationManagerDelegate {
var locationManager = CLLocationManager()
// You can access the lat and long by calling:
// currentLocation2d.latitude, etc
var currentLocation2d:CLLocationCoordinate2D?
class var manager: UserLocation {
return SharedUserLocation
}
init () {
super.init()
if self.locationManager.respondsToSelector(Selector("requestAlwaysAuthorization")) {
self.locationManager.requestWhenInUseAuthorization()
}
self.locationManager.delegate = self
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest
self.locationManager.distanceFilter = 50
self.locationManager.startUpdatingLocation()
}
func locationManager(manager: CLLocationManager!, didUpdateLocations locations: [AnyObject]!) {
self.currentLocation2d = manager.location.coordinate
}
}
let SharedUserLocation = UserLocation()
回答5:
In the process of learning to obtain user location in a singleton class, I downloaded this code https://github.com/irfanlone/CLLocationManager-Singleton-Swift. After foddleing with it to make in run on Xcode8.3.3 Swift 3, I cannot get any output in the debug console. In fact I can't even get this location autherization dlalog to display. I suspect the data from the singleton is not passed to the view controller, but I cannot fine the solution, can you see what is wrong? Thanks.
The corrected code for Swift 3 is:
//The singleton:
import MapKit
protocol LocationUpdateProtocol {
func locationDidUpdateToLocation(_ location : CLLocation)
}
let kLocationDidChangeNotification = "LocationDidChangeNotification"
class UserLocationManager: NSObject, CLLocationManagerDelegate {
static let SharedManager = UserLocationManager()
fileprivate var locationManager = CLLocationManager()
var currentLocation : CLLocation?
var delegate : LocationUpdateProtocol!
fileprivate override init () {
super.init()
self.locationManager.delegate = self
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest
self.locationManager.distanceFilter = kCLLocationAccuracyHundredMeters
locationManager.requestAlwaysAuthorization()
self.locationManager.startUpdatingLocation()
}
// MARK: - CLLocationManagerDelegate
func locationManager(manager: CLLocationManager,didUpdateToLocation newLocation: CLLocation, fromLocation oldLocation: CLLocation) {
currentLocation = newLocation
let userInfo : NSDictionary = ["location" : currentLocation!]
DispatchQueue.main.async() { () -> Void in
self.delegate.locationDidUpdateToLocation(self.currentLocation!)
NotificationCenter.default.post(name: Notification.Name(kLocationDidChangeNotification), object: self, userInfo: userInfo as [NSObject : AnyObject])
}
}
}
// The ViewController
import UIKit
import CoreLocation
class ViewController: UIViewController, LocationUpdateProtocol {
var currentLocation : CLLocation!
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(ViewController.locationUpdateNotification(_:)), name: NSNotification.Name(rawValue: kLocationDidChangeNotification), object: nil)
let LocationMgr = UserLocationManager.SharedManager
LocationMgr.delegate = self
}
// MARK: - Notifications
func locationUpdateNotification(_ notification: Notification) {
let userinfo = notification.userInfo
self.currentLocation = userinfo!["location"] as! CLLocation
print("Latitude : \(self.currentLocation.coordinate.latitude)")
print("Longitude : \(self.currentLocation.coordinate.longitude)")
}
// MARK: - LocationUpdateProtocol
func locationDidUpdateToLocation(_ location: CLLocation) {
currentLocation = location
print("Latitude : \(self.currentLocation.coordinate.latitude)")
print("Longitude : \(self.currentLocation.coordinate.longitude)")
}
}