I want to create a native node extension using a dll containing C++ and C# code in Visual Studio 2015. I cannot make it work following my own instructions of yesteryear, which is based on the latest node-gyp
.
When not using the /clr
option, I can run a program like the following just fine.
console.log("1");
const addon = require('./build/Release/addon');
console.log("2");
When enabling /clr
, only the first call to log gets executed. When compiling the dll in debug mode, I get the following message:
How to fix / debug this?
(I know there's edge, but I am trying to go the node-gyp way)
After unsuccessfully twiddling all (?) the compiler and linker options in VS2015, I found out how to set up my binding.gyp
instead, in order to get .Net to work:
{
"targets": [
{
"target_name": "addon",
"sources": [ "hello.cc" ],
"msbuild_settings": {
"ClCompile": {
"CompileAsManaged": "true",
"ExceptionHandling": "Async",
},
},
}
]
}
I verified the build by successfully executing the following mix of managed and unmanaged code:
#include <node.h>
#include <v8.h>
namespace demo {
#pragma managed
void callManaged()
{
System::String^ result = gcnew System::String("hola");
System::Console::WriteLine("It works: " + result);
}
#pragma unmanaged
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;
void Method(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
callManaged();
args.GetReturnValue().Set(String::NewFromUtf8(isolate, "woooooorld"));
}
void init(Local<Object> exports) {
NODE_SET_METHOD(exports, "hello", Method);
}
NODE_MODULE(addon, init)
}
Unless one really must use node-gyp, these days cmake-js and node-addon-api (provides a ABI so you don't need to rebuild for a new Node.js version) should be used. This CMakeLists.txt for cmake-js compiles mixed native/managed code:
cmake_minimum_required(VERSION 2.8)
project (my-addon)
set(SOURCE_FILES src/main.cc)
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES})
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
SUFFIX ".node"
COMMON_LANGUAGE_RUNTIME "") # "pure" and "safe" unsupported in VS 2017
target_include_directories(${PROJECT_NAME}
PRIVATE ${CMAKE_SOURCE_DIR}/node_modules/node-addon-api
PRIVATE ${CMAKE_JS_INC})
target_link_libraries(${PROJECT_NAME} ${CMAKE_JS_LIB})
Start with a package.json
like
{
"name": "my-addon",
"version": "1.0.0",
"description": "My node.js addon",
"main": "main.js",
"scripts": {
"test": "node main.js",
"install": "cmake-js compile"
}
}
with a main.js
like
var addon = require('bindings')('my-addon');
console.log("hello: " + addon.doSomething());
a src/main.cc
like
#include <napi.h>
namespace myaddon
{
#pragma managed
void callManaged()
{
System::String^ result = gcnew System::String("hola");
System::Console::WriteLine("It works: " + result);
}
#pragma unmanaged
Napi::String MyMethod(const Napi::CallbackInfo& info) {
Napi::Env env = info.Env();
callManaged();
return Napi::String::New(env, "world");
}
Napi::Object Init(Napi::Env env, Napi::Object exports) {
exports.Set(Napi::String::New(env, "doSomething"),
Napi::Function::New(env, MyMethod));
return exports;
}
NODE_API_MODULE(myaddon, Init)
}
To build, run
npm install bindings
npm install node-addon-api
npm install cmake-js
npm install
To execute, run
npm test