如何画弧画布上的两个点之间?如何画弧画布上的两个点之间?(How to draw Arc betwe

2019-06-02 15:37发布

我在画布上有两个点,现在我能够通过使用绘制这些点之间这样一行下面的图片

此代码canvas.drawLine(p1.x, p1.y, p2.x, p2.y, paint);

我想提请两点像下面的图像之间的电弧。

我怎样才能画出这样。

Answer 1:

最后,我从这个代码的解决方案:

float radius = 20;
final RectF oval = new RectF();
oval.set(point1.x - radius, point1.y - radius, point1.x + radius, point1.y+ radius);
Path myPath = new Path();
myPath.arcTo(oval, startAngle, -(float) sweepAngle, true);

要计算startAngle ,使用此代码:

int startAngle = (int) (180 / Math.PI * Math.atan2(point.y - point1.y, point.x - point1.x));

在这里, point1表示要开始绘制弧。 sweepAngle意味着两条线之间的角度。 我们必须通过使用两个点像我的问题像蓝色的点来计算。



Answer 2:

做这样的事情:

@Override
protected void onDraw(Canvas canvas) {      
    Paint p = new Paint();
    RectF rectF = new RectF(50, 20, 100, 80);
    p.setColor(Color.BLACK);
    canvas.drawArc (rectF, 90, 45, true, p);
}


Answer 3:

我试图做的东西有点不同,它是所有关于计算扫描和启动角。

我想表明,代表了从顶部进入底部的圆进步的弧。

所以,我从0至100有进步价值,我想表明,从顶部开始底部填充圈当进度为100的弧。

要计算我用的是sweepAngle:

    int sweepAngle = (int) (360 * (getProgress() / 100.f));

其次是计算由startAngle

    int startAngle = 270 - sweepAngle / 2;

起始角的计算这种方式,因为:

  1. 它总是会从左侧开始,从顶部向底部开始。 因此,在顶部开始角等于270(注意,它去顺时针和0 = 3时,使12点等于270度)
  2. 接下来,我想计算我要去多远,从我的出发点(270),并这样做,我只计算一半的后掠角的,因为只有圆弧的一半将在左侧,另一半路程右侧。

因此,考虑到我有25%的进步

sweepAngle = 90 degrees (90 degrees is quarter of a circle)
start angle = 225 (45 degrees away from 270)

如果你想进步,从其他侧面去(从左到右,从右到左等),你只需要根据原料的角度,以取代270。



Answer 4:

对于平局弧的样本。

public static Bitmap clipRoundedCorner(Bitmap bitmap, float r, boolean tr, boolean tl, boolean bl, boolean br)
{
    int W = bitmap.getWidth();
    int H = bitmap.getHeight();

    if (r < 0)
        r = 0;

    int smallLeg = W;

    if(H < W )
        smallLeg = H;

    if (r > smallLeg)
        r = smallLeg / 2;

    float lineStop = r/2;

    Path path = new Path();
    path.moveTo(0,0);

    if(tr)
    {
        path.moveTo(0, lineStop);
        path.arcTo(new RectF(0,0, r,r), 180, 90, false);
    }

    path.lineTo(W-lineStop, 0);

    if(tl)
        path.arcTo(new RectF(W-r,0, W,r), 270, 90, false);
    else
        path.lineTo(W, 0);

    path.lineTo(W, H-lineStop);

    if(bl)
        path.arcTo(new RectF(W-r,H-r, W,H), 0, 90, false);
    else
        path.lineTo(W, H);

    path.lineTo(lineStop, H);

    if(br)
        path.arcTo(new RectF(0,H-r, r,H), 90, 90, false);
    else
        path.lineTo(0,H);

    if(tr)
        path.lineTo(0,lineStop);
    else
        path.lineTo(0,0);


    Bitmap output = Bitmap.createBitmap(W, H, Config.ARGB_8888);
    Canvas canvas = new Canvas(output);
    final Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);

    paint.setColor(Color.BLACK);
    canvas.drawPath(path, paint);

    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
    canvas.drawBitmap(bitmap, 0, 0, paint);

    return output;
}


Answer 5:

一个简单的解决方案建议在这里通过Langkiller。 这就使人们从经由控制点到结束点的开始点的立方线。

Path path = new Path();
float startX = 0;
float startY = 2;
float controlX = 2;
float controlY = 4;
float endX = 4
float endY = 2
conePath.cubicTo(startX, startY, controlX, controlY,endX, endY);

Paint paint = new Paint();
paint.setARGB(200, 62, 90, 177);
paint.setStyle(Paint.Style.FILL);

canvas.drawPath(path, paint)


Answer 6:

我可能会迟到回答,但我得到了更多的信息。

之后Android Lollipop有解决这个问题的两种方法

公共无效drawArc(RectF椭圆形,浮startAngle开始,浮sweepAngle,布尔useCenter,涂料粉刷)

公共无效drawArc(左浮动,最高上浮,上浮右,底部浮动,浮动由startAngle,浮sweepAngle,布尔useCenter,涂料粉刷)

用法:

   RectF rectF = new RectF(left, top, right, bottom);

    // method 1
    canvas.drawArc (rectF, 90, 45, true,  paints[0]);

    // method 2
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
        canvas.drawArc (left, top, right, bottom, 0, 45, true, paints[1]);
    }

后掠角无非是被吸入顺时针如部门的角度更大。 下面的代码

private void drawArcs(Canvas canvas) {
    RectF rectF = new RectF(left, top, right, bottom);

    // white arc
    canvas.drawArc (rectF, 90, 45, true,  paints[0]);

    // Green arc
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
        canvas.drawArc (left, top, right, bottom, 0, 45, true, paints[1]);
    }

    // Red stroked arc
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
        canvas.drawArc (left, top, right, bottom, 180, 45, true,  paints[2]);
    }
}

结果会是这样的

同样可以定义路径,然后遍历它们的onDraw方法,在这个片段中所示的帮助来实现:

 public class ArcDrawable extends Drawable {

    private int left, right, top, bottom;
    private  Paint[] paints = new Paint[3];
    private HashMap<Path, Paint> pathMap = new HashMap();


    public ArcDrawable() {

        // white paint
        Paint whitePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        whitePaint.setColor(Color.WHITE);
        paints[0]= whitePaint;

        // green paint
        Paint greenPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        greenPaint.setColor(Color.GREEN);
        paints[1]= greenPaint;

        // red paint
        Paint redPaint =new Paint(Paint.ANTI_ALIAS_FLAG);
        redPaint.setColor(Color.RED);
        redPaint.setStyle(Paint.Style.STROKE);
        paints[2]= redPaint;
    }

    @Override
    public void draw(Canvas canvas) {

        //----------USE PATHS----------
        // Define and use custom  Path
        for (Map.Entry<Path, Paint> entry : pathMap.entrySet()) {
            // Draw Path on respective Paint style
            canvas.drawPath(entry.getKey(),  entry.getValue());

        }

        // -------OR use conventional Style---------
        //drawArcs(canvas);

    }


    //Same result
    private void drawArcs(Canvas canvas) {
        RectF rectF = new RectF(left, top, right, bottom);

        // method 1
        canvas.drawArc (rectF, 90, 45, true,  paints[0]);

        // method 2
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
            canvas.drawArc (left, top, right, bottom, 0, 45, true, paints[1]);
        }

        // method two with stroke
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
            canvas.drawArc (left, top, right, bottom, 180, 45, true,  paints[2]);
        }
    }


    @Override
    protected void onBoundsChange(Rect bounds) {
        super.onBoundsChange(bounds);

        int width = bounds.width();
        int height = bounds.height();

        left = bounds.left;
        right = bounds.right;
        top = bounds.top;
        bottom = bounds.bottom;

        final int size = Math.min(width, height);
        final int centerX = bounds.left + (width / 2);
        final int centerY = bounds.top + (height / 2);

        pathMap.clear();
        //update pathmap using new bounds
        recreatePathMap(size, centerX, centerY);
        invalidateSelf();
    }


    private Path recreatePathMap(int size, int centerX, int centerY) {

        RectF rectF = new RectF(left, top, right, bottom);

        // first arc
        Path arcPath = new Path();
        arcPath.moveTo(centerX,centerY);
        arcPath.arcTo (rectF, 90, 45);
        arcPath.close();
        // add to draw Map
        pathMap.put(arcPath, paints[0]);

        //second arc
        arcPath = new Path();
        arcPath.moveTo(centerX,centerY);
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
          arcPath.arcTo (rectF, 0, 45);
        }
        arcPath.close();
        // add to draw Map
        pathMap.put(arcPath, paints[1]);

        // third arc
        arcPath = new Path();
        arcPath.moveTo(centerX,centerY);
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
            arcPath.arcTo (rectF, 180, 45);

        }
        arcPath.close();
        // add to draw Map
        pathMap.put(arcPath, paints[2]);

        return arcPath;

    }

    @Override
    public void setAlpha(int alpha) {

    }

    @Override
    public void setColorFilter(@Nullable ColorFilter colorFilter) {

    }

    @Override
    public int getOpacity() {
        return 0;
    }


}

完整的源代码:

https://github.com/hiteshsahu/Arc-Drawable



文章来源: How to draw Arc between two points on the Canvas?