I'm writing a Fixedpoint class, but have ran into bit of a snag... The multiplication, division portions, I am not sure how to emulate. I took a very rough stab at the division operator but I am sure it's wrong. Here's what it looks like so far:
class Fixed
{
Fixed(short int _value, short int _part) :
value(long(_value + (_part >> 8))), part(long(_part & 0x0000FFFF)) {};
...
inline Fixed operator -() const // example of some of the bitwise it's doing
{
return Fixed(-value - 1, (~part)&0x0000FFFF);
};
...
inline Fixed operator / (const Fixed & arg) const // example of how I'm probably doing it wrong
{
long int tempInt = value<<8 | part;
long int tempPart = tempInt;
tempInt /= arg.value<<8 | arg.part;
tempPart %= arg.value<<8 | arg.part;
return Fixed(tempInt, tempPart);
};
long int value, part; // members
};
I... am not a very good programmer, haha!
The class's 'part' is 16 bits wide (but expressed as a long 32bit since I imagine it'd need the room for possible overflows before they're fixed) and the same goes for 'value' which is the integer part. When the 'part' goes over 0xFFFF in one of it's operations, the highest 16 bits are added to 'value', and then the part is masked so only it's lowest 16 bits remain. That's done in the init list.
I hate to ask, but if anyone would know where I could find documentation for something like this, or even just the 'trick' or how to do those two operators, I would be very happy for it! I am a dimwit when it comes to math, and I know someone has had to do/ask this before, but searching google has for once not taken me to the promised land...