I've been trying to replicate this border for hours without success:
Any idea on how to do this?
I've been trying to replicate this border for hours without success:
Any idea on how to do this?
This is Borders from SwingX (some older version), but I can't found this older repository right now
by using this Image (cuold be colorized with un_belivable Colors and required another classes Painter and???)
private static class RoundedBorder implements Border {
private static BufferedImage img;
static {
try {
img = ImageIO.read(RoundedBorder.class.getResource("resources/border.png"));
} catch (Exception e) {
}
}
private static final Insets SPACE_INSETS = new Insets(5, 5, 5, 5);
private static final Insets INSETS = new Insets(SPACE_INSETS.top + 10, SPACE_INSETS.left + 10, SPACE_INSETS.bottom + 10, SPACE_INSETS.right + 10);
@Override
public Insets getBorderInsets(Component c) {
return INSETS;
}
@Override
public boolean isBorderOpaque() {
return false;
}
@Override
public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) {
((Graphics2D) g).setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
Rectangle b = new Rectangle(x + SPACE_INSETS.left, y + SPACE_INSETS.top, width - (SPACE_INSETS.left + SPACE_INSETS.right + 1),
height - (SPACE_INSETS.top + SPACE_INSETS.bottom + 1));//top
g.drawImage(img, b.x, b.y, b.x + 10, b.y + 10, 0, 0, 10, 10, null);
g.drawImage(img, b.x + 10, b.y, b.x + b.width - 10, b.y + 10, 11, 0, 12, 10, null);
g.drawImage(img, b.x + b.width - 10, b.y, b.x + b.width, b.y + 10, 22, 0, 32, 10, null);// bottom
g.drawImage(img, b.x, b.y + b.height - 10, b.x + 10, b.y + b.height, 0, 22, 10, 32, null);
g.drawImage(img, b.x + 10, b.y + b.height - 10, b.x + b.width - 10, b.y + b.height, 11, 22, 12, 32, null);
g.drawImage(img, b.x + b.width - 10, b.y + b.height - 10, b.x + b.width, b.y + b.height, 22, 22, 32, 32, null);// left
g.drawImage(img, b.x, b.y + 10, b.x + 10, b.y + b.height - 10, 0, 11, 10, 12, null);// right
g.drawImage(img, b.x + b.width - 10, b.y + 10, b.x + b.width, b.y + b.height - 10, 22, 11, 32, 12, null);// fill
g.drawImage(img, b.x + 10, b.y + 10, b.x + b.width - 10, b.y + b.height - 10, 15, 15, 16, 16, null);
}
}