I have a Youtube video embedded in a slideshow that I would like to pause when the user clicks on an img
thumbnail:
<li><iframe width="430" height="241" src="http://www.youtube.com/watch?v=XjUz8IT0CYg?enablejsapi=1&theme=light&showinfo=0" frameborder="0" allowfullscreen id="my-video"></iframe></li>
I've been over the Youtube API but I'm confused how to get things started.
Does the API JS load automatically when I append ?enablejsapi
to the end of the YouTube video id
?
Here is my JS:
var player1 = document.getElementById('my-video');
$('img').click(function () {
player1.pauseVideo();
})
EDIT:
Here's what I did based on Matt's answer below, for anyone wondering:
<li><iframe width="430" height="241" src="http://www.youtube.com/embed/XjUz8IT0CYg?enablejsapi=1&theme=light&showinfo=0" frameborder="0" allowfullscreen id="player-1"></iframe></li>
<li><iframe width="430" height="241" src="http://www.youtube.com/embed/HVhSasnVjMQ?enablejsapi=1&theme=light&showinfo=0" frameborder="0" allowfullscreen id="player-2"></iframe></li>
And then my JS:
var tag = document.createElement('script');
tag.src = "//www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// Create YouTube player(s) after the API code downloads.
var player1;
var player2;
function onYouTubeIframeAPIReady() {
player1 = new YT.Player('player-1');
player2 = new YT.Player('player-2');
}
Then in document.ready
:
$(document).ready(function () {
$(".slideshow-1 img").click(function () {
player1.stopVideo();
});
$(".slideshow-2 img").click(function () {
player2.stopVideo();
});
}
Appending ?enablejsapi
in the embed string does not automatically include the API code. It only registers that particular embed with the API.
You want to read the first example here: https://developers.google.com/youtube/iframe_api_reference
- The asynchronous code snippet downloads and executes the YT iframe API
onYouTubeIframeAPIReady()
is fired when the API is ready
- Create a new
YT.Player
object
- Your code can now call
pauseVideo()
on your player object
You will most likely want to disable any events on your img until onYouTubeIframeAPIReady()
has been fired.
If you want to keep your JS in external file use:
HTML
<iframe id="player1" class="ytplayer" width="430" height="241" src="http://www.youtube.com/embed/HVhSasnVjMQ?enablejsapi=1&theme=light&showinfo=0" frameborder="0" allowfullscreen></iframe>
<iframe id="player2" class="ytplayer" width="430" height="241" src="http://www.youtube.com/embed/HVhSasnVjMQ?enablejsapi=1&theme=light&showinfo=0" frameborder="0" allowfullscreen></iframe>
JS
var yt_int, yt_players={},
initYT = function() {
$(".ytplayer").each(function() {
yt_players[this.id] = new YT.Player(this.id);
});
};
$.getScript("//www.youtube.com/player_api", function() {
yt_int = setInterval(function(){
if(typeof YT === "object"){
initYT();
clearInterval(yt_int);
}
},500);
});
Control Video
yt_players['player_id'].playVideo();
The reason I do it this way is because I have the videos loading dynamically via the CMS and they open in an overlay. I set the close/open overlay functions to play/pause the video.
I have another solution:
<iframe id="player1" class="ytplayer" width="430" height="241" src="http://www.youtube.com/embed/HVhSasnVjMQ?enablejsapi=1&theme=light&showinfo=0" frameborder="0" allowfullscreen></iframe>
<iframe id="player2" class="ytplayer" width="430" height="241" src="http://www.youtube.com/embed/HVhSasnVjMQ?enablejsapi=1&theme=light&showinfo=0" frameborder="0" allowfullscreen></iframe>
and
$('.ytplayer').each(function(){
//this.contentWindow.postMessage('{"event":"command","func":"' + 'stopVideo' + '","args":""}', '*');
this.contentWindow.postMessage('{"event":"command","func":"' + 'pauseVideo' + '","args":""}', '*')
});