strange issue with HTML5 canvas: I am trying to draw one shape inside another. The outer shape is blue and the inner one red, but the end result is that both shapes end up red. If I step through the code, I can see the blue shape rendered correctly, but then the red shape renders over the blue one, even though it's smaller. Probably a problem with BeginPath/EndPath stuff, but I've seemingly tried every combination with no luck. I have lots more shapes to draw after this one, so I need to figure out how to correctly begin/end a shape before I resume work. Any help is appreciated.
<script type="text/javascript">
window.onload = function () {
var drawingCanvas = document.getElementById('canvas1');
// Is element in the DOM and does browser support canvas
if (drawingCanvas && drawingCanvas.getContext) {
// Init drawing context
var InfieldColor = "#BDB76B";
var OutfieldColor = "#F5F5F5";
var iGrassLen = Math.min(drawingCanvas.width, drawingCanvas.height) * 0.7;
var iRad = iGrassLen * 1.475;
var iAng = -60 * Math.PI / 180;
var iptInfBez0x = iRad * Math.cos(iAng);
var iptInfBez0y = -(iRad * Math.sin(iAng));
iAng = -30 * Math.PI / 180;
var iptInfBez1x = iRad * Math.cos(iAng);
var iptInfBez1y = -(iRad * Math.sin(iAng));
var iInfieldLen = (iGrassLen * (88 / 124));
var iBaseLen = iInfieldLen / 12;
//this is the relative offset between Dixon infield and outfield
var iOutfieldLen = iGrassLen * (282 / 124)
//bezier control points for outfield circle
iRad = iOutfieldLen * 1.31;
iAng = -60 * Math.PI / 180;
var iptOutBez0x = iRad * Math.cos(iAng);
var iptOutBez0y = -(iRad * Math.sin(iAng));
iAng = -30 * Math.PI / 180;
var iptOutBez1x = iRad * Math.cos(iAng);
var iptOutBez1y = -(iRad * Math.sin(iAng));
var iHRLen0 = (340 * iInfieldLen / 90) * 1.025; //iInfieldLen = 90 feet. (plus a fudge factor)
var iHRLen1 = (370 * iInfieldLen / 90) * 1.025;
var iHRLen2 = (400 * iInfieldLen / 90) * 1.025;
var iMoundWid = iInfieldLen / 10;
var context = drawingCanvas.getContext('2d');
context.fillStyle = "#FFFF00";
context.fillRect(0, 0, drawingCanvas.width, drawingCanvas.height);
context.beginPath;
context.moveTo(0, 0);
context.lineTo(iGrassLen, 0);
context.bezierCurveTo(iptInfBez1x, iptInfBez1y, iptInfBez0x, iptInfBez0y, 0, iGrassLen); // bezier curve
context.lineTo(0, 0);
context.closePath();
context.fillStyle = "blue";
context.fill();
context.lineWidth = 1;
context.strokeStyle = "black";
context.stroke();
//infield rectangle
context.beginPath;
context.rect(0, 0, iInfieldLen - (iBaseLen / 4), iInfieldLen - (iBaseLen / 4));
context.closePath;
context.fillStyle = "red";
context.fill();
context.lineWidth = 1;
context.strokeStyle = "black";
context.stroke();
}
}
</script>