I need your help because I have to make two console application in C++ : a client able to send as many string as possible to a server (in order to send coordinates). I succeeded to make a blocking socket but as I have to integrate it after in a development platform (3D VIA Virtools) which call my script at each frame, I have no other solution than using asynchronous sockets.
*My problem is that I can only send string once, and after I don't receive FD_WRITE anymore...*
This begin to drive me crazy so any help will be highly appreciated (I'm a beginner in programming), thanks in advance to everyone who will feel a little bit concerned by my problem
Here is my code,
Server
#include <winsock2.h>
#include <Windows.h>
#include <conio.h>
#pragma comment(lib, "ws2_32.lib")
#define SOCKET_ERRNO WSAGetLastError()
#define ADDRESS "127.0.0.1"
#define PORT 1234
static SOCKET ListenFirstFreePort()
{
struct sockaddr_in addr;
int len = sizeof(addr);
SOCKET hSocket;
// Create socket
hSocket = socket( PF_INET, SOCK_STREAM, 0 );
if( hSocket == INVALID_SOCKET )
{
printf( "socket() error %d\n", SOCKET_ERRNO );
exit(1);
}
// Connexion setting for local connexion
addr.sin_family = AF_INET ;
addr.sin_addr.s_addr = inet_addr(ADDRESS);
addr.sin_port = htons (PORT);
// bind socket
if ( bind( hSocket, (struct sockaddr *)&addr, sizeof(addr)) == SOCKET_ERROR )
{
printf( "bind() error %d\n", SOCKET_ERRNO );
exit(1);
}
// listen
if ( listen( hSocket, 100) == SOCKET_ERROR )
{
printf( "listen() error %d\n", SOCKET_ERRNO );
exit(1);
}
return hSocket;
}
void main()
{
WSADATA stack_info;
SOCKET ahSocket[2];
WSAEVENT ahEvents[2];
DWORD dwEvent;
WSANETWORKEVENTS NetworkEvents;
int rc;
// Initialize Winsock
WSAStartup(MAKEWORD(2,0), &stack_info) ;
// Create events
ahEvents[0] = WSACreateEvent();
ahEvents[1] = WSACreateEvent();
// Create listening socket
ahSocket[0] = ListenFirstFreePort();
rc = WSAEventSelect(ahSocket[0], ahEvents[0], FD_ACCEPT );
if( rc == SOCKET_ERROR )
{
printf( "WSAEventSelect() error %d\n", SOCKET_ERRNO );
exit(1);
}
while (TRUE)
{
// Waiting for so;ething to happen
// Basically we'll firstly receive the connexion of the client socket
// and then we'll be notificated when there will be some data to read
// look for events
dwEvent = WSAWaitForMultipleEvents( 2, ahEvents, FALSE, WSA_INFINITE, FALSE);
switch (dwEvent)
{
case WSA_WAIT_FAILED:
printf("WSAEventSelect: %d\n", WSAGetLastError());
break;
case WAIT_IO_COMPLETION:
case WSA_WAIT_TIMEOUT:
break;
default:
//if there is one dwEvent-WSA_WAIT_EVENT_0 has to be substracted so as to dwEvent correspond to the index of the concerned socket
dwEvent -= WSA_WAIT_EVENT_0;
// enumeration of the events on the socket[dwEvent]
if (SOCKET_ERROR == WSAEnumNetworkEvents(ahSocket[dwEvent], ahEvents[dwEvent], &NetworkEvents))
{
printf("WSAEnumNetworkEvent: %d lNetworkEvent %X\n",
WSAGetLastError(), NetworkEvents.lNetworkEvents);
NetworkEvents.lNetworkEvents = 0;
}
else
{
if (FD_CLOSE & NetworkEvents.lNetworkEvents)
{
printf( "FD_CLOSE ok (dwEvent=%d)\n", dwEvent );
printf( "press a key to exit\n" );
getch(); // require conio.h
WSACloseEvent( ahEvents[0] );
WSACloseEvent( ahEvents[1] );
exit(0);
}
if (FD_READ & NetworkEvents.lNetworkEvents)
{
char szBuffer[256]; int cbRecv;
// Only the second socket expect to receive data
printf( "FD_READ ok (dwEvent=%d)\n", dwEvent );
// read data
cbRecv = recv( ahSocket[dwEvent], szBuffer, sizeof(szBuffer) - 1, 0 );
if( cbRecv <= 0 )
{
printf( "recv() error %d\n", SOCKET_ERRNO );
exit(1);
}
// On ecrit ce paquet (On remet le 0 au cas ou le paquet
// ait ete coupe en 2 - je sais, ca n'arrivera jamais en local)
// we put the 0 in case it has been cut - unlikey to happen on local network
szBuffer[cbRecv] = 0;
// write data in console window
printf( "socket %d : '%s'\n", dwEvent, szBuffer );
}
}
if (FD_ACCEPT & NetworkEvents.lNetworkEvents)
{
struct sockaddr_in addrAccept;
int lenAccept;
lenAccept = sizeof( addrAccept );
// we should have dwEvent=0
printf( "accept ok (dwEvent=%d)\n", dwEvent );
// we create another socket to accept the connexion with the client socket
ahSocket[1] = accept(ahSocket[dwEvent], (struct sockaddr *)&addrAccept, &lenAccept);
// we want to be informed on when we'll be able read data from it
rc = WSAEventSelect(ahSocket[1], ahEvents[1], FD_READ|FD_CLOSE );
if( rc == SOCKET_ERROR )
{
printf( "WSAEventSelect() error %d\n", SOCKET_ERRNO );
exit(1);
}
}
}
}
}
Client
#include <winsock2.h>
#include <conio.h>
#include <time.h>
#pragma comment(lib, "ws2_32.lib")
#define SOCKET_ERRNO WSAGetLastError()
#define ADDRESS "127.0.0.1"
#define PORT 1234
SOCKET ConnectToPort()
{
struct sockaddr_in addr;
SOCKET hSocket;
u_long arg; int err;
// Create socket
hSocket = socket( PF_INET, SOCK_STREAM, 0 );
if( hSocket == INVALID_SOCKET )
{
printf( "socket() error %d\n", SOCKET_ERRNO );
exit(1);
}
// Connexion setting for local connexion
addr.sin_family = AF_INET ;
addr.sin_addr.s_addr = inet_addr(ADDRESS);
addr.sin_port = htons (PORT);
// Connect
if( connect( hSocket, (struct sockaddr *)&addr, sizeof(addr) ) == SOCKET_ERROR )
{
// As we are in non-blocking mode we'll always have the error
// WSAEWOULDBLOCK whichis actually not one
if( SOCKET_ERRNO != WSAEWOULDBLOCK )
{
printf( "connect() error (%d)\n", SOCKET_ERRNO );
exit(1);
}
}
return hSocket;
}
void main()
{
int initClockTime;
WSADATA stack_info;
SOCKET ahSocket[1];
WSAEVENT ahEvents[1];
DWORD dwEvent;
WSANETWORKEVENTS NetworkEvents;
int rc;
// Initialize Winsock
WSAStartup(MAKEWORD(2,0), &stack_info) ;
// Create event
ahEvents[0] = WSACreateEvent();
// Create and connect a socket on the server socket
ahSocket[0]= ConnectToPort();
// not sure if I have to use or not
/*u_long arg = 1;
ioctlsocket( ahSocket[0] , FIONBIO, &arg );*/
// the application wants to receive notification of a completed connection
rc = WSAEventSelect(ahSocket[0], ahEvents[0], FD_CONNECT );
if( rc == SOCKET_ERROR )
{
printf( "WSAEventSelect() error %d\n", SOCKET_ERRNO );
exit(1);
}
while (TRUE)
{
// look for events
dwEvent = WSAWaitForMultipleEvents( 1, ahEvents, FALSE, 1000, FALSE);
switch (dwEvent)
{
case WSA_WAIT_FAILED:
printf("WSAEventSelect: %d\n", WSAGetLastError());
break;
case WAIT_IO_COMPLETION:
case WSA_WAIT_TIMEOUT:
break;
default:
printf("while\n");
//if there is one dwEvent-WSA_WAIT_EVENT_0 has to be substracted so as to dwEvent correspond to the index of the concerned socket
dwEvent -= WSA_WAIT_EVENT_0;
// enumeration of the events on the socket[dwEvent]
if (SOCKET_ERROR == WSAEnumNetworkEvents(ahSocket[dwEvent], ahEvents[dwEvent], &NetworkEvents))
{
printf("WSAEnumNetworkEvent: %d lNetworkEvent %X\n", WSAGetLastError(), NetworkEvents.lNetworkEvents);
NetworkEvents.lNetworkEvents = 0;
}
else
{
if (FD_CONNECT & NetworkEvents.lNetworkEvents)
{
//connexion is OK
printf( "FD_CONNECT ok (dwEvent=%d)\n", dwEvent );
// now that we are connected we want to send data or be aware when the other socket is disconnected
rc = WSAEventSelect(ahSocket[dwEvent], ahEvents[dwEvent], FD_CLOSE | FD_WRITE );
if( rc == SOCKET_ERROR )
{
printf( "WSAEventSelect() error %d\n", SOCKET_ERRNO );
exit(1);
}
}
if (FD_CLOSE & NetworkEvents.lNetworkEvents)
{
printf( "FD_CLOSE ok (dwEvent=%d)\n", dwEvent );
printf( "press a key to exit\n" );
getch();
WSACloseEvent( ahEvents[0] );
exit(0);
}
if (FD_WRITE & NetworkEvents.lNetworkEvents)
{
char szBuffer[256]; int cbBuffer;
printf( "FD_WRITE ok (dwEvent=%d)\n", dwEvent );
// create string and return the size
cbBuffer = sprintf( szBuffer, "Coucou", dwEvent );
// send the string with 0 at the end
rc = send( ahSocket[dwEvent], szBuffer, cbBuffer + 1, 0 );
if (SOCKET_ERROR == rc)
{
printf("WSAEnumNetworkEvent: %d lNetworkEvent %X\n", WSAGetLastError(), NetworkEvents.lNetworkEvents);
}
// not sure if I have to use it
//WSAResetEvent(ahEvents[0]);
}
}
}
}
}
download .cpp files : https://www.dropbox.com/s/pjuipz7v4iwr5ea/Clientserver%20TCP.zip