I have a Collection View that can show about 3.5 cells at a time, and I want it to be paging-enabled. But I'd like it to snap to each cell (just like the App Store app does), and not scroll the full width of the view. How can I do that?
问题:
回答1:
You can snap to cells by being the delegate of the collection view and implementing the method:
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
This tells you that the user has finished a drag and it allows you to modify the targetContentOffset
to align with your cells (i.e. round to the nearest cell). Note that you need to be careful about how you modify the targetContentOffset; in particular, you need to avoid changing it so that the view needs to scroll in the opposite direction of the passed velocity, or you'll get animation glitches. You can probably find many examples of this if you google for that method name.
回答2:
Another way is to create a custom UICollectionViewFlowLayout and override the method like so:
- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)offset
withScrollingVelocity:(CGPoint)velocity {
CGRect cvBounds = self.collectionView.bounds;
CGFloat halfWidth = cvBounds.size.width * 0.5f;
CGFloat proposedContentOffsetCenterX = offset.x + halfWidth;
NSArray* attributesArray = [self layoutAttributesForElementsInRect:cvBounds];
UICollectionViewLayoutAttributes* candidateAttributes;
for (UICollectionViewLayoutAttributes* attributes in attributesArray) {
// == Skip comparison with non-cell items (headers and footers) == //
if (attributes.representedElementCategory !=
UICollectionElementCategoryCell) {
continue;
}
// == First time in the loop == //
if(!candidateAttributes) {
candidateAttributes = attributes;
continue;
}
if (fabsf(attributes.center.x - proposedContentOffsetCenterX) <
fabsf(candidateAttributes.center.x - proposedContentOffsetCenterX)) {
candidateAttributes = attributes;
}
}
return CGPointMake(candidateAttributes.center.x - halfWidth, offset.y);
}
https://gist.github.com/mmick66/9812223
- note: this will work when we are really showing preview cells (even if they have an alpha of 0.0f). This is because if the preview cells are not available at the time of scrolling their attributes object will not be passed in the loop...
If you are looking for a Swift solution, I also created a little tutorial that includes code.
回答3:
Here's my implementation in Swift 4.2 for vertical cell-based paging:
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
// Page height used for estimating and calculating paging.
let pageHeight = self.itemSize.height + self.minimumLineSpacing
// Make an estimation of the current page position.
let approximatePage = self.collectionView!.contentOffset.y/pageHeight
// Determine the current page based on velocity.
let currentPage = (velocity.y < 0.0) ? floor(approximatePage) : ceil(approximatePage)
// Create custom flickVelocity.
let flickVelocity = velocity.y * 0.3
// Check how many pages the user flicked, if <= 1 then flickedPages should return 0.
let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)
let newVerticalOffset = ((currentPage + flickedPages) * pageHeight) - self.collectionView!.contentInset.top
return CGPoint(x: proposedContentOffset.x, y: newVerticalOffset)
}
Some notes:
- Doesn't glitch
- Don't forget to set the default paging to false!
- Allows you to set your own flickvelocity easily.
- If something is still not working after trying this, check if your
itemSize
actually matches the size of the item as that's often a problem. - This works best when you set
self.collectionView.decelerationRate = UIScollViewDecelerationRateFast
.
Here's a horizontal version (haven't tested it thoroughly so please forgive any mistakes):
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
// Page width used for estimating and calculating paging.
let pageWidth = self.itemSize.width + self.minimumLineSpacing
// Make an estimation of the current page position.
let approximatePage = self.collectionView!.contentOffset.x/pageWidth
// Determine the current page based on velocity.
let currentPage = (velocity.x < 0.0) ? floor(approximatePage) : ceil(approximatePage)
// Create custom flickVelocity.
let flickVelocity = velocity.x * 0.3
// Check how many pages the user flicked, if <= 1 then flickedPages should return 0.
let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)
// Calculate newHorizontalOffset.
let newHorizontalOffset = ((currentPage + flickedPages) * pageWidth) - self.collectionView!.contentInset.left
return CGPoint(x: newHorizontalOffset, y: proposedContentOffset.y)
}
回答4:
I developed my solution before looking at the ones here. I also went with creating a custom UICollectionViewFlowLayout and override the targetContentOffset method.
It seems to work fine for me (i.e. I get the same behavior as in the AppStore) even though I got much less code. Here it is, feel free to point me any drawback you can think of:
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
let inset: Int = 10
let vcBounds = self.collectionView!.bounds
var candidateContentOffsetX: CGFloat = proposedContentOffset.x
for attributes in self.layoutAttributesForElements(in: vcBounds)! as [UICollectionViewLayoutAttributes] {
if vcBounds.origin.x < attributes.center.x {
candidateContentOffsetX = attributes.frame.origin.x - CGFloat(inset)
break
}
}
return CGPoint(x: candidateContentOffsetX, y: proposedContentOffset.y)
}
回答5:
The solution Mike M. presented in the post before worked for me but in my case I wanted to have the first cell starting in the middle of the collectionView. So I used the collection flow delegate method to defined an inset (collectionView:layout:insetForSectionAtIndex:
). This made the scroll between the first cell and second to be stuck and not scroll correctly to the first cell.
The reason for this was that candidateAttributes.center.x - halfWidth
was having a negative value. The solution was to get the absolute value so I add fabs to this line return CGPointMake(fabs(candidateAttributes.center.x - halfWidth), offset.y);
Fabs should be added by default to cover all situations.
回答6:
This is my solution. Works with any page width.
Set self.collectionView.decelerationRate = UIScrollViewDecelerationRateFast
to feel a real paging.
The solution is based on one section to scroll paginated by items.
- (CGFloat)pageWidth {
return self.itemSize.width + self.minimumLineSpacing;
}
- (CGPoint)offsetAtCurrentPage {
CGFloat width = -self.collectionView.contentInset.left - self.sectionInset.left;
for (int i = 0; i < self.currentPage; i++)
width += [self pageWidth];
return CGPointMake(width, 0);
}
- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset {
return [self offsetAtCurrentPage];
}
- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity {
// To scroll paginated
/*
if (velocity.x > 0 && self.currentPage < [self.collectionView numberOfItemsInSection:0]-1) self.currentPage += 1;
else if (velocity.x < 0 && self.currentPage > 0) self.currentPage -= 1;
return [self offsetAtCurrentPage];
*/
// To scroll and stop always at the center of a page
CGRect proposedRect = CGRectMake(proposedContentOffset.x+self.collectionView.bounds.size.width/2 - self.pageWidth/2, 0, self.pageWidth, self.collectionView.bounds.size.height);
NSMutableArray <__kindof UICollectionViewLayoutAttributes *> *allAttributes = [[self layoutAttributesForElementsInRect:proposedRect] mutableCopy];
__block UICollectionViewLayoutAttributes *proposedAttributes = nil;
__block CGFloat minDistance = CGFLOAT_MAX;
[allAttributes enumerateObjectsUsingBlock:^(__kindof UICollectionViewLayoutAttributes * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
CGFloat distance = CGRectGetMidX(proposedRect) - obj.center.x;
if (ABS(distance) < minDistance) {
proposedAttributes = obj;
minDistance = distance;
}
}];
// Scroll always
if (self.currentPage == proposedAttributes.indexPath.row) {
if (velocity.x > 0 && self.currentPage < [self.collectionView numberOfItemsInSection:0]-1) self.currentPage += 1;
else if (velocity.x < 0 && self.currentPage > 0) self.currentPage -= 1;
}
else {
self.currentPage = proposedAttributes.indexPath.row;
}
return [self offsetAtCurrentPage];
}
This is paginated by sections.
- (CGPoint)offsetAtCurrentPage {
CGFloat width = -self.collectionView.contentInset.leff;
for (int i = 0; i < self.currentPage; i++)
width += [self sectionWidth:i];
return CGPointMake(width, 0);
}
- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset
{
return [self offsetAtCurrentPage];
}
- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity {
// To scroll paginated
/*
if (velocity.x > 0 && self.currentPage < [self.collectionView numberOfSections]-1) self.currentPage += 1;
else if (velocity.x < 0 && self.currentPage > 0) self.currentPage -= 1;
return [self offsetAtCurrentPage];
*/
// To scroll and stop always at the center of a page
CGRect proposedRect = CGRectMake(proposedContentOffset.x+self.collectionView.bounds.size.width/2 - [self sectionWidth:0]/2, 0, [self sectionWidth:0], self.collectionView.bounds.size.height);
NSMutableArray <__kindof UICollectionViewLayoutAttributes *> *allAttributes = [[self layoutAttributesForElementsInRect:proposedRect] mutableCopy];
__block UICollectionViewLayoutAttributes *proposedAttributes = nil;
__block CGFloat minDistance = CGFLOAT_MAX;
[allAttributes enumerateObjectsUsingBlock:^(__kindof UICollectionViewLayoutAttributes * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
CGFloat distance = CGRectGetMidX(proposedRect) - obj.center.x;
if (ABS(distance) < minDistance) {
proposedAttributes = obj;
minDistance = distance;
}
}];
// Scroll always
if (self.currentPage == proposedAttributes.indexPath.section) {
if (velocity.x > 0 && self.currentPage < [self.collectionView numberOfSections]-1) self.currentPage += 1;
else if (velocity.x < 0 && self.currentPage > 0) self.currentPage -= 1;
}
else {
self.currentPage = proposedAttributes.indexPath.section;
}
return [self offsetAtCurrentPage];
}