I am developing photography app my requrement is overlay effects to camera preview for that i developed code.in this code i overlay image to the surfaceview.
public class OverlayLiveCamera extends Activity {
Camera camera;
LayoutInflater controlInflater = null;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
Preview mPreview = new Preview(this);
DrawOnTop mDraw = new DrawOnTop(this);
setContentView(mPreview);
addContentView(mDraw, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
}
class Preview extends SurfaceView implements SurfaceHolder.Callback{
SurfaceHolder mHolder;
Preview(Context context) {
super(context);
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
// The Surface has been created, acquire the camera and tell it where
// to draw.
camera = Camera.open();
try {
camera.setPreviewDisplay(holder);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
// Surface will be destroyed when we return, so stop the preview.
// Because the CameraDevice object is not a shared resource, it's very
// important to release it when the activity is paused.
camera.stopPreview();
camera = null;
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// Now that the size is known, set up the camera parameters and begin
// the preview.
Camera.Parameters parameters = camera.getParameters();
parameters.setPreviewSize(w, h);
parameters=camera.getParameters();
camera.setParameters(parameters);
camera.startPreview();
}
}
class DrawOnTop extends View {
public DrawOnTop(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
Bitmap mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.water);
Paint paint = new Paint();
paint.setAlpha(100);
canvas.drawBitmap(mBitmap, 0, 0, paint);
super.onDraw(canvas);
}
}
my xml code
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<SurfaceView android:id="@+id/surfaceView1" android:layout_width="wrap_content" android:layout_height="wrap_content"></SurfaceView>
<LinearLayout android:id="@+id/linearLayout1" android:layout_width="wrap_content" android:layout_height="wrap_content">
<Button android:text="Button" android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button>
<Button android:text="Button" android:id="@+id/button2" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button>
</LinearLayout>
</FrameLayout>
for it will surfaceview and overlay image but it will not show button and also when i click button the overlay view capture and save into the sd card.
please help me.