http://play.golang.org/p/vhaKi5uVmm
package main
import "fmt"
var battle = make(chan string)
func warrior(name string, done chan struct{}) {
select {
case opponent := <-battle:
fmt.Printf("%s beat %s\n", name, opponent)
case battle <- name:
// I lost :-(
}
done <- struct{}{}
}
func main() {
done := make(chan struct{})
langs := []string{"Go", "C", "C++", "Java", "Perl", "Python"}
for _, l := range langs { go warrior(l, done) }
for _ = range langs { <-done }
}
[1st Question]
done <- struct{}{}
How and Why do we need this weird-looking struct? Is it empty struct or anonymous struct? I googled it but couldn't find the right answer or documentation to explain about this.
The original source is from Andrew Gerrand's talk
http://nf.wh3rd.net/10things/#10
Here
make(chan struct{})
done is a channel of type struct{}
So I tried with
done <- struct{}
But it is not working. Why do I need an extra brackets for this line?
done <- struct{}{}
[2nd Question]
for _ = range langs { <-done }
Why do I need this line? I know that this line is necessary because without this line, no output. But Why and what does this line do? And what makes it necessary in this code? I know that <-done
is to receive values from the channel done and discard the received values. But why do I need to do this?
Thanks!
Composite literals
Composite literals construct values for structs, arrays, slices, and
maps and create a new value each time they are evaluated. They consist
of the type of the value followed by a brace-bound list of composite
elements. An element may be a single expression or a key-value pair.
struct{}{}
is a composite literal of type struct{}
, the type of the value followed by a brace-bound list of composite elements.
for _ = range langs { <-done }
is waiting until all the goroutines for all the langs
have sent done
messages.
Note that one interesting aspect of using struct{} for the type pushed to a channel (as opposed to int or bool), is that the size of an empty struct is... 0!
See the recent article "The empty struct" (March 2014) by Dave Cheney.
You can create as many struct{}
as you want (struct{}{}
) to push them to your channel: your memory won't be affected.
But you can use it for signaling between go routines, as illustrated in "Curious Channels".
And you retain all the other advantages linked to a struct:
- you can define methods on it (that type can be a method receiver)
- you can implement an interface (with said methods you just define on your empty struct)
- as a singleton
in Go you can use an empty struct, and store all your data in global variables. There will only be one instance of the type, since all empty structs are interchangeable.
See for instance the global var errServerKeyExchange
in the file where the empty struct rsaKeyAgreement
is defined.
Good questions,
The whole point of the struct channel in this scenario is simply to signal the completion that something useful has happened. The channel type doesn't really matter, he could have used an int or a bool to accomplish the same effect. What's important is that his code is executing in a synchronized fashion where he's doing the necessary bookkeeping to signal and move on at key points.
I agree the syntax of struct{}{}
looks odd at first because in this example he is declaring a struct and creating it in-line hence the second set of brackets.
If you had a pre-existing object like:
type Book struct{
}
You could create it like so: b := Book{}
, you only need one set of brackets because the Book struct has already been declared.
done
channel is used to receive notifications from warrior
method that indicates the worker is done processing. So the channel can be anything, for example:
func warrior(name string, done chan bool) {
select {
case opponent := <-battle:
fmt.Printf("%s beat %s\n", name, opponent)
case battle <- name:
// I lost :-(
}
done <- true
}
func main() {
done := make(chan bool)
langs := []string{"Go", "C", "C++", "Java", "Perl", "Python"}
for _, l := range langs { go warrior(l, done) }
for _ = range langs { <-done }
}
We declare done := make(chan bool)
as a channel that receives bool value, and send true
at the end of warrior
instead. This works! You can also define the done
channel to any other type, it won't matter.
1. So what is with the weird done <- struct{}{}
?
It is just another type that will be passed to channel. This is an empty struct, if you are familiar with the following:
type User struct {
Name string
Email string
}
struct{}
makes no difference except it contains no fields, and struct{}{}
is just an instance out of it. The best feature is it does not cost memory space!
2. for loop usage
We create 6 goroutines to run in the background with this line:
for _, l := range langs { go warrior(l, done) }
We use the for _ = range langs { <-done }
, because the main goroutine(where main function runs) does not wait for goroutins to finish.
If we does not include the last for line, chances are we see no outputs(because main goroutines quits before any child goroutines executes fmt.Printf
code, and when main goroutine quits, all child goroutines will quit with it, and will not have any chance to run anyway).
So we wait for all goroutines to finish(it runs to the end, and send a message to the done
channel), then exits. done
channel here is a blocked channel, which means <-done
will block here until a message is received from the channel.
We have 6 goroutines in the background, and use for loop, we wait until all goroutines send a message which means it finished running(because the done <-struct{}{}
is at the the end of function).