NB: everything I found is too old or way too different from what I actually need, also I tried almost everything I found and nothing worked the right way.
I created 3 UIViews, I can drag them around and zoom them.
Now, I need to:
- Bring some of them to the front: I want to add to each of them an
UITapGesture that allows me to bring the tapped UIView to the front
passing the other UIViews to the back;
- Set a max/ min scale for the UIPinchGestureRecognizer so that I
can't have super large UIiews or tiny UIViews;
- Set a sort of screen limit to the UIPanGestureRecognizer so that I
can't drag my UIViews outside of the main view.
Here's my code:
https://github.com/marybnq/Views
I solved my problem!
- I figured out how to set a max/ min scale for the UIPinchGestureRecognizer, here's what I did.
var recognizerScale:CGFloat = 1.0
var maxScale:CGFloat = 1.5
var minScale:CGFloat = 0.8
@IBAction func handlePinch(_ pinchGesture: UIPinchGestureRecognizer) {
guard pinchGesture.view != nil else {return}
if pinchGesture.state == .began || pinchGesture.state == .changed{
if (recognizerScale < maxScale && pinchGesture.scale > 1.0) {
pinchGesture.view?.transform = (pinchGesture.view?.transform)!.scaledBy(x: pinchGesture.scale, y: pinchGesture.scale)
recognizerScale *= pinchGesture.scale
pinchGesture.scale = 1.0
}
if (recognizerScale > minScale && pinchGesture.scale < 1.0) {
pinchGesture.view?.transform = (pinchGesture.view?.transform)!.scaledBy(x: pinchGesture.scale, y: pinchGesture.scale)
recognizerScale *= pinchGesture.scale
pinchGesture.scale = 1.0
}
}
}
- In order to bring views to the front I created multiple UIPanGestureRecognizers and I added bringSubviewToFront:
@IBAction func handlePan1(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
if let view = recognizer.view {
view.center = CGPoint(x:view.center.x + translation.x,
y:view.center.y + translation.y)
}
view.bringSubviewToFront(view1)
recognizer.setTranslation(CGPoint.zero, in: self.view)
}
@IBAction func handlePan2(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
if let view = recognizer.view {
view.center = CGPoint(x:view.center.x + translation.x,
y:view.center.y + translation.y)
}
view.bringSubviewToFront(view2)
recognizer.setTranslation(CGPoint.zero, in: self.view)
}
ecc...
BUT you can't do this if you want to limit the pan gesture as well, so you might want to add a tap gestureRecognizer instead:
Add a gestureRecognizer to your view and set the delegate.
@IBAction func tappedView1(recognizer: UITapGestureRecognizer) {
view.bringSubviewToFront(myView)
}
In your viewDidLoad:
let tap = UITapGestureRecognizer(target: self, action: #selector(tappedView1))
tap.cancelsTouchesInView = false
self.view.addGestureRecognizer(tap)
- To set a screen limit/ pan limit, I found this code:
@IBAction func handlePan(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
let statusFrame = UIApplication.shared.statusBarFrame
if let recognizerView = recognizer.view {
if recognizerView.frame.origin.x < 0.0 {
recognizerView.frame.origin = CGPoint(x: 0.0, y: recognizerView.frame.origin.y)
}
if recognizerView.frame.origin.y < statusFrame.height {
recognizerView.frame.origin = CGPoint(x: recognizerView.frame.origin.x, y: statusFrame.height)
}
if recognizerView.frame.origin.x + recognizerView.frame.size.width > view.frame.width {
recognizerView.frame.origin = CGPoint(x: view.frame.width - recognizerView.frame.size.width, y: recognizerView.frame.origin.y)
}
if recognizerView.frame.origin.y + recognizerView.frame.size.height > view.frame.height {
recognizerView.frame.origin = CGPoint(x: recognizerView.frame.origin.x, y: view.frame.height - recognizerView.frame.size.height)
}
}
if let centerX = recognizer.view?.center.x, let centerY = recognizer.view?.center.y {
recognizer.view?.center = CGPoint.init(x: centerX + translation.x , y: centerY + translation.y)
recognizer.setTranslation(CGPoint.zero, in: self.view)
}
view.bringSubviewToFront(view1)
recognizer.setTranslation(CGPoint.zero, in: self.view)
}