I am working with canvas. I have draw a set of lines. Here is my sample code
for(var i = 0 ; i< points.length; i++){
var point = points[i];
setInterval(function() {
ctx.strokeStyle = "black";
ctx.moveTo(point.startX, point.startY);
ctx.lineTo(point.startX1, point.startY1);
ctx.stroke();
}, 500);
}
This code draws line after every 0.5 seconds. But I wish to animate it progressively.
So kindly help to draw a line progressively.
This screen shot show the output. I made this possible in SVG. But I need the same in canvas.
<!DOCTYPE html>
<html>
<head>
<title>Parent selector</title>
</head>
<body>
<canvas height="300px" width="500px" id="canva"></canvas>
<script>
var canva = document.getElementById('canva'),
ctx = canva.getContext('2d');
var Point = function (x, y) {
this.startX = x;
this.startY = y;
};
var points = [new Point(1, 2),
new Point(10, 20),
new Point(30, 30),
new Point(40, 80),
new Point(100, 100),
new Point(120, 100)];
//goto first point
ctx.strokeStyle = "black";
ctx.moveTo(points[0].startX, points[0].startY);
var counter = 1,
inter = setInterval(function() {
//create interval, it will
//iterate over pointes and when counter > length
//will destroy itself
var point = points[counter++];
ctx.lineTo(point.startX, point.startY);
ctx.stroke();
if (counter >= points.length) {
clearInterval(inter);
}
console.log(counter);
}, 500);
ctx.stroke();
</script>
</body>
</html>