I draw figure in Flsh ID with JSFL methods, for example
// draw rectangle
doc.addNewLine({x:0, y:0}, {x:2000, y:0});
doc.addNewLine({x:2000, y:0}, {x:2000, y:500});
doc.addNewLine({x:2000, y:500}, {x:0, y:500});
doc.addNewLine({x:0, y:500}, {x:0, y:0});
// how can I fill it, because this way doesn't work
doc.setFillColor('#0000ff');
Try this:
var doc = fl.getDocumentDOM();
// draw rectangle
doc.addNewLine({x:0, y:0}, {x:2000, y:0});
doc.addNewLine({x:2000, y:0}, {x:2000, y:500});
doc.addNewLine({x:2000, y:500}, {x:0, y:500});
doc.addNewLine({x:0, y:500}, {x:0, y:0});
//fill
fl.getDocumentDOM().selectAll();
fl.getDocumentDOM().union();
var fillA = fl.getDocumentDOM().getCustomFill();
fillA.style = 'radialGradient';
fl.getDocumentDOM().setCustomFill(fillA);
var fillB = fl.getDocumentDOM().getCustomFill();
fillB.style = "solid";
fillB.color = 0x0000FF;
fl.getDocumentDOM().setCustomFill(fillB);
Credits actually go to Christian Guirreri, not me.
Here is the full jsfl article.
Another method that I have found useful for filling shapes on the stage. This incorporates your rectangle shape and the "#0000FF" color:
// Create Rectangle With Fill - Andrew Doll
var dom = fl.getDocumentDOM();
if (dom == null)
{
alert('Please open a file.');
}
else
{
// Declare variables.
var tl = dom.getTimeline();
var curLayer = tl.currentLayer;
var curFrame = tl.currentFrame;
var lockStatus = tl.layers[curLayer].locked;
var myElements = tl.layers[curLayer].frames[0].elements;
if (lockStatus)
{
alert('Unlock the layer.');
}
else
{
// Draw rectangle.
dom.addNewLine({x:0, y:0}, {x:2000, y:0});
dom.addNewLine({x:2000, y:0}, {x:2000, y:500});
dom.addNewLine({x:2000, y:500}, {x:0, y:500});
dom.addNewLine({x:0, y:500}, {x:0, y:0});
// Sets the current layer as selected.
tl.setSelectedLayers(curLayer);
tl.setSelectedFrames(0, 0, true);
// Checks to see if there is artwork selected.
var mySelectedFrames = tl.getSelectedFrames();
// Selects current frame.
tl.setSelectedFrames(curFrame, curFrame, true);
// Sets the fill color for the inside of the object.
var insideContour = dom.selection[0].contours[0];
var insideFill = insideContour.fill;
insideFill.color = '#0000ff';
dom.setFillColor('#0000ff');
dom.selectNone();
}
}