The code below prints a line on a UIView. I just want to know the code that I would write to be able to insert an image on top of the view.
import UIKit
class draw: UIView {
var line = UIBezierPath()
var line1 = UIBezierPath()
func grapher() {
line1.move(to: .init(x:0, y: bounds.height / 6))
line1.addLine(to: .init(x: bounds.width, y: bounds.height / 6))
UIColor.blue.setStroke()
line1.lineWidth = 2
line1.stroke()
}
override func draw(_ rect: CGRect) {
grapher()
}
}
If you want to add image on view. Please use below code.
let imageName = "yourImage.png"
let image = UIImage(named: imageName)
let imageView = UIImageView(image: image!)
imageView.frame = CGRect(x: 0, y: 0, width: 100, height: 200)
self.view.addSubview(imageView)
//Imageview on Top of View
self.view.bringSubview(toFront: imageView)
If you want to draw specific shape then Go with Core Graphics
https://developer.apple.com/documentation/coregraphics
https://cocoacasts.com/drawing-shapes-in-swift-with-paintcode/
https://www.ioscreator.com/tutorials/drawing-shapes-core-graphics-tutorial-ios10
Add UIImage
on the view layer
let myLayer = CALayer()
let myImage = UIImage(named: "star")?.cgImage
myLayer.frame = CGRect(x: 0, y: 0, width: 60, height: 60)
myLayer.contents = myImage
myView.layer.addSublayer(myLayer)
Add UIImage
as a subView
let image = UIImage(named: "star")
let imageView = UIImageView(image: image!)
imageView.frame = CGRect(x: 0, y: 0, width: 60, height: 60)
myView.addSubview(imageView)
Tested on swift 4
// This function should be called in/after viewDidAppear to let view render
func addArrowImageToButton(button: UIButton, arrowImage:UIImage = #imageLiteral(resourceName: "my_arrow_image") ) {
let btnSize:CGFloat = 32
let imageView = UIImageView(image: arrowImage)
let btnFrame = button.frame
imageView.frame = CGRect(x: btnFrame.width-btnSize-8, y: btnFrame.height/2 - btnSize/2, width: btnSize, height: btnSize)
button.addSubview(imageView)
//Imageview on Top of View
button.bringSubviewToFront(imageView)
}
and call it this way in viewDidAppear
self.addArrowImageToButton(button: myButtonObject)