I need to make a modal dialog(inherited from CCLayer) that is showing in the center of the main layer.
While it is showing, you can not press any other button outside the dialog.
Just like a normal modal window in MS Windows System.
The problem is that I can not figure out how to disable the mainlayer's touch events while the dialog is showing.
Any help would be aprreciated.
Just set
self.isTouchEnabled = NO;
in the main layer while the popup is displayed. Then later set it back to YES.
This works for me in Cocos2d-x but can be adapted to Cocos2d too.
I've change setParent to:
virtual void setParent(CCNode* parent)
{
CCLayerColor::setParent(parent);
if (parent)
{
saveTouchesRecursive(parent);
for (unsigned int i=0; i<mSavedTouches.size(); i++)
{
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(mSavedTouches[i]);
}
}
else
{
for (unsigned int i=0; i<mSavedTouches.size(); i++)
{
CCStandardTouchDelegate* standardTouchDelegate = dynamic_cast<CCStandardTouchDelegate*>(mSavedTouches[i]);
CCTargetedTouchDelegate* targetedTouchDelegate = dynamic_cast<CCTargetedTouchDelegate*>(mSavedTouches[i]);
CCLayer* layer = dynamic_cast<CCLayer*>(mSavedTouches[i]);
if (layer)
{
layer->registerWithTouchDispatcher();
}
else if (standardTouchDelegate)
{
CCDirector::sharedDirector()->getTouchDispatcher()->addStandardDelegate(mSavedTouches[i], 0);
}
else if (targetedTouchDelegate)
{
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(mSavedTouches[i], 0, false);
}
else
{
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(mSavedTouches[i], 0, false);
}
}
}
}
And added the following recursive code to save the touch delegates so I can restore them when the dialog dismissed:
std::vector<CCTouchDelegate*> mSavedTouches;
void saveTouchesRecursive(CCNode* node)
{
if (node != this)
{
CCTouchDelegate* touchDelegate = dynamic_cast<CCTouchDelegate*>(node);
if (touchDelegate)
{
CCTouchHandler* handler = CCDirector::sharedDirector()->getTouchDispatcher()->findHandler(touchDelegate);
if (handler)
{
mSavedTouches.push_back(touchDelegate);
}
}
for (unsigned int i=0; i<node->getChildrenCount(); i++)
{
CCNode* childNode = dynamic_cast<CCNode*>(node->getChildren()->objectAtIndex(i));
if (childNode)
{
saveTouchesRecursive(childNode);
}
}
}
}