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问题:
I had been doing something like this to mimic the keyboard animation on older version of iOS.
CGRect keyboardBeginFrame;
[[note.userInfo objectForKey:UIKeyboardFrameBeginUserInfoKey] getValue:&keyboardBeginFrame];
self.doneKeyboardButton.frame = CGRectMake(0, (keyboardBeginFrame.origin.y + keyboardBeginFrame.size.height) - 53, 106, 53);
[[[[UIApplication sharedApplication] windows] lastObject] addSubview:self.doneKeyboardButton];
CGPoint newCenter = CGPointMake(self.doneKeyboardButton.superview.frame.origin.x + self.doneKeyboardButton.frame.size.width/2,
self.doneKeyboardButton.superview.frame.size.height - self.doneKeyboardButton.frame.size.height/2);
[UIView animateWithDuration:[[note.userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] floatValue]-.02
delay:.0
options:[[note.userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue]
animations:^{
self.contentView.frame = CGRectOffset(self.contentView.frame, 0, -TextFieldViewMovement);
self.doneKeyboardButton.center = newCenter;
}
completion:nil];
However, this has stopped working on iOS7. It seems like the values returned are no longer exactly correct, and the Done button no longer exactly mimics the Keyboard display animation.
回答1:
In iOS 7, the keyboard uses a new, undocumented animation curve. While some have noted that using an undocumented value for the animation option works, I prefer to use the following:
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:[notification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
[UIView setAnimationCurve:[notification.userInfo[UIKeyboardAnimationCurveUserInfoKey] unsignedIntegerValue]];
[UIView setAnimationBeginsFromCurrentState:YES];
// work
[UIView commitAnimations];
While block based animations are the recommendation, the animation curve returned from the keyboard notification is an UIViewAnimationCurve
, while the option you would need to pass to block based animations is an UIViewAnimationOptions
. Using the traditional UIView animation methods allows you to pipe the value directly in. Most importantly, this will use the new undocumented animation curve (integer value of 7) and cause the animation to match the keyboard. And, it will work just as well on iOS 6 and 7.
回答2:
I had the same issue and managed to get the animation working with the following parameters for iOS 7:
[UIView animateWithDuration:0.5
delay:0
usingSpringWithDamping:500.0f
initialSpringVelocity:0.0f
options:UIViewAnimationOptionCurveLinear
animations:animBlock
completion:completionBlock];
EDIT: these values were obtained through debug, and can change with new iOS versions. @DavidBeck's answer works for me in iOS 7 also so I'm linking it here.
回答3:
Apple is using some undocumented animation with the value 7 in iOS 7.
However the declaration of UIViewAnimationCurve
defines values for 0 to 3
typedef enum {
UIViewAnimationCurveEaseInOut, // 0
UIViewAnimationCurveEaseIn,
UIViewAnimationCurveEaseOut,
UIViewAnimationCurveLinear // 3
} UIViewAnimationCurve;
The UIViewAnimationOptions
you need for block based animations is defined as
enum {
// ...
UIViewAnimationOptionCurveEaseInOut = 0 << 16,
UIViewAnimationOptionCurveEaseIn = 1 << 16,
UIViewAnimationOptionCurveEaseOut = 2 << 16,
UIViewAnimationOptionCurveLinear = 3 << 16,
UIViewAnimationOptionTransitionNone = 0 << 20,
// ...
};
It seems that Apple reserves 4 bits for the animaton curve (20 - 16 = 4) which allows values from 0 to 15 (so there are probably more undocumented values).
With this knowledge you can simply transform an UIViewAnimationCurve
into UIViewAnimationOptions
by shifting it about 16 bits. In your example this means:
options:[[note.userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue] << 16
回答4:
You can use animateWithDuration
block and set curve inside it. It's clean and work well.
UIViewAnimationCurve curve = [[notification.userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] integerValue];
double duration = [[notification.userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
[UIView animateWithDuration:duration
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
[UIView setAnimationCurve:curve];
/* ANIMATION HERE */
// don't forget layoutIfNeeded if you use autolayout
}
completion:nil];
Happy coding!
UPDATE
You can use a simple UIViewController category written by me https://github.com/Just-/UIViewController-KeyboardAnimation
回答5:
If you mean to add the button inside a toolbar (similarly as the mobile Safari does it), you can just use the property inputAccessoryView
(both UITextField
and UITextView
have it) and save yourself all the trouble. This hidden gem is little known, I am glad that I stumbled upon it.
It works on both iOS 6 and iOS 7, I am using it in my app Routie.
回答6:
This is working just fine for me... The duration is caught when the keyboard is shown. I know hardcoding the options means that it could break in the future, but it works for 7 and 8. That is good enough for us for now...
[UIView animateWithDuration:self.animationDuration
delay:0.0
options:UIViewAnimationOptionCurveEaseInOut
animations:^{
[self.view layoutIfNeeded]; completion:^(BOOL finished) {
if (finished)
{
if (completion)
completion();
}
}];